ports/158533: [NEW PORT] devel/tiled: 2D game map editor

David Demelier demelier.david at gmail.com
Fri Feb 17 08:31:48 UTC 2012


On 17/02/2012 06:47, Jason Helfman wrote:
>
>
> On Thu, Feb 16, 2012 at 1:21 AM, David Demelier
> <demelier.david at gmail.com <mailto:demelier.david at gmail.com>> wrote:
>
>     On 14/02/2012 18:10, Jason Helfman wrote:
>
>         On Mon, Feb 13, 2012 at 11:06:48AM +0100, David Demelier thus spake:
>
>             On 12/02/2012 07:01, Jason Helfman wrote:
>
>                 On Sat, Feb 11, 2012 at 11:19:34AM +0100, David Demelier
>                 thus spake:
>
>                     On 11/02/2012 00:07, Jason Helfman wrote:
>
>                         On Fri, Feb 10, 2012 at 06:47:17PM +0100, David
>                         Demelier thus spake:
>
>                             On 29/11/2011 00:14, miwi at FreeBSD.org wrote:
>
>                                 Synopsis: [NEW PORT] devel/tiled: 2D
>                                 game map editor
>
>                                 State-Changed-From-To: closed->open
>                                 State-Changed-By: miwi
>                                 State-Changed-When: Mon Nov 28 23:14:36
>                                 UTC 2011
>                                 State-Changed-Why:
>                                 reopen
>
>                                 http://www.freebsd.org/cgi/__query-pr.cgi?pr=158533
>                                 <http://www.freebsd.org/cgi/query-pr.cgi?pr=158533>
>
>
>                             Mmm, maybe this PR will be committed in 2049.
>
>                             --
>                             David Demelier
>
>
>                         In miwi defense , he had asked regarding
>                         compiler errors back on July
>                         2nd.
>                         Only a couple of days after it was submitted,
>                         and there was no
>                         reply to
>                         that
>                         request. It seems either it is the same issue,
>                         or maybe a new
>                         issue. The
>                         old
>                         log wasn't available for compariso or analysis.
>
>                         I did a fresh build here, and recevied compiler
>                         errors across the
>                         board.
>
>                         https://redports.org/__buildarchive/20120210234431-__57597/
>                         <https://redports.org/buildarchive/20120210234431-57597/>
>
>                         -jgh
>
>
>                     Are you sure ?
>
>                      From miwi the 02/07/2011 but I agree with you there
>                     was no feedback
>                     because I only replied to miwi@ and forgot to cc the
>                     PR email.
>
>                     -- Message from miwi 02/07/2011 16:13 --
>
>                     think we can try that :) will test and report to you
>                     back.
>
>                     On Sat, Jul 2, 2011 at 9:46 PM, David Demelier
>                     <demelier.david at gmail.com
>                     <mailto:demelier.david at gmail.com>> wrote:
>
>                     On 02/07/2011 13:17, miwi at FreeBSD.org wrote:
>
>                     Synopsis: [NEW PORT] devel/tiled: 2D game map editor
>
>                     State-Changed-From-To: open->feedback
>                     State-Changed-By: miwi
>                     State-Changed-When: Sat Jul 2 11:17:52 UTC 2011
>                     State-Changed-Why:
>                     build failed
>                     http://tb.smeets.im/tb/index.__php?action=describe_port&id=__509
>                     <http://tb.smeets.im/tb/index.php?action=describe_port&id=509>
>
>                     http://www.freebsd.org/cgi/__query-pr.cgi?pr=158533
>                     <http://www.freebsd.org/cgi/query-pr.cgi?pr=158533>
>
>
>                     Hi, I'm not used to QT components, could you try to add
>                     "opengl_build" in the QT_COMPONENTS= variable ?
>
>
>                 Same error:
>                 http://redports.org/__buildarchive/20120211185111-__33188/
>                 <http://redports.org/buildarchive/20120211185111-33188/>
>
>                 -jgh
>
>
>             I updated the port to 0.8.0 version and confirm that it
>             successfully
>             build on my 9.0-RELEASE amd64 box. I've just added
>             opengl_build, I had
>             no Qt libraries (of any type) before the build, only X11.
>
>             Please take a look at the new shar file.
>
>             cheers,
>
>             --
>             David Demelier
>
>
>         Here is the new build:
>         https://redports.org/__buildarchive/20120214065224-__54/
>         <https://redports.org/buildarchive/20120214065224-54/>
>
>         -jgh
>
>
>     Here, when I build the include path
>     /usr/local/include/qt4/__QtOpenGl is added to the c++ flags :
>
>     g++ -c -pipe -O2 -Wall -W -DQT_NO_CAST_FROM_ASCII
>     -DQT_NO_CAST_TO_ASCII -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB
>     -DQT_CORE_LIB -DQT_SHARED
>     -I/usr/local/share/qt4/__mkspecs/freebsd-g++ -I.
>     -I/usr/local/include/qt4/__QtCore -I/usr/local/include/qt4/QtGui
>     -I/usr/local/include/qt4/__QtOpenGL -I/usr/local/include/qt4
>     -I../libtiled -I/usr/local/include -I.moc -I.uic
>     -I/usr/local/include/qt4 -I/usr/local/include -o .obj/mapview.o
>     mapview.cpp
>
>     I can see that your build do not include this path :
>
>     g++ -c -pipe -O2 -Wall -W -DQT_NO_CAST_FROM_ASCII
>     -DQT_NO_CAST_TO_ASCII -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB
>     -DQT_SHARED -I/usr/local/share/qt4/__mkspecs/freebsd-g++ -I.
>     -I/usr/local/include/qt4/__QtCore -I/usr/local/include/qt4/QtGui
>     -I/usr/local/include/qt4 -I../libtiled -I.moc -I.uic
>     -I/usr/local/include/qt4 -I/usr/local/include -o .obj/mapview.o
>     mapview.cpp
>
>     But I can't figure out why you don't have the include path. Is
>     qt4-opengl installed?
>
>     Cheers,
>
>     --
>     David Demelier
>
> I just built the shar you sent. I didn't change a thing, and I built it
> in a clean environment.
>
> Thanks,
> Jason
>

I can't understand why you are missing an include path..

-- 
David Demelier



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