Re: splash(4) support in vt
- In reply to: Emmanuel Vadot : "Re: splash(4) support in vt"
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Date: Tue, 09 Jul 2024 13:28:44 UTC
Hello, Yes I'm replying to myself and to an old thread. On Thu, 16 Mar 2023 09:20:07 +0100 Emmanuel Vadot <manu@bidouilliste.com> wrote: > On Thu, 16 Mar 2023 09:26:30 +0300 > Gleb Popov <arrowd@freebsd.org> wrote: > > > On Wed, Mar 15, 2023 at 10:57?PM Ed Maste <emaste@freebsd.org> wrote: > > > > > > > > > There are many individual tasks to be taken on; we need at least to > > > get the image displayed earlier in the boot process, support more than > > > just a 2-colour image, and support a user-provided (rather than > > > compiled-in) image. We probably also need some animation support (e.g. > > > a spinner). These tasks are all related but are mostly independent, so > > > could be taken on in any order. What is your priority on these? > > > > I think we'd need to start from getting more colors work. Our final > > goal is a GIF-animated splash. > > > > > > > > The Wiki page linked from the mailing list posting is > > > https://wiki.freebsd.org/MateuszPiotrowski/ImproveVtSplashScreenSupport, > > > and it has a basic introduction. Looking at the source, the current > > > logo is stored in sys/dev/vt/logo/logo_freebsd.c as a C array holding > > > a 257x219 bitmap. If you look at vt_fb_bitblt_bitmap (and similar > > > functions in other drivers) you can see that it loops over each pixel > > > where the image will be drawn, and sets it to either the foreground or > > > background color. > > > > Which is the reason it only supports 2-color images, I presume? > > > > Thanks for the links, I'll take a look! > > > > Hi Gleb, > > Thanks for being interested in this, a few notes on how I think it > should be done below. > > First step is to handle more colors for the embeded logo, we only > support a depth of 1 currently, see > https://cgit.freebsd.org/src/tree/sys/dev/vt/vt_core.c#n1483 > > Second step should be to switch from a compiled-in logo to a file > loaded from loader. The old sc(4) console support this (see > splash_bmp_load/splash_pcx_load in loader.conf(5)). I don't think that > the kernel should be aware of image format, instead loader(8) should be > able to load an image and convert in to a blob of pixel to draw based > on the framebuffer information (with EFI it's simple to know this). > So I suggest adding a new type of module named 'splash_logo' of > something like that that will hold the data, size and depth of the > image. All of the above is now done, you can have a look at https://reviews.freebsd.org/D45929 and child reviews. This will only work with EFI and .png file, and I don't plan to work on adding support for bios/vbe (even if vbe support shouldn't be hard to do) or any other image format (loader only knows on how to deal with png and I think that this is enough). Cheers, > You can have a look at how this worked with sc(4) here : > https://cgit.freebsd.org/src/tree/sys/dev/fb/splashreg.h > Maybe this should also hold a screen position (probably in percentage). > > For animated logo adding a splash_spinner type is probably the best > way. The problem will be to animate this, not sure that handling this > in the kernel is the best way. I think that in Linux it's handled by > plymouth and since it's start early in initrd it's easier for them to > do it that way. But I think that you have enough work for now :) > > Cheers, -- Emmanuel Vadot <manu@bidouilliste.com> <manu@freebsd.org>