Re: splash(4) support in vt
- Reply: Gleb Popov : "Re: splash(4) support in vt"
- Reply: Emmanuel Vadot : "Re: splash(4) support in vt"
- In reply to: Gleb Popov : "Re: splash(4) support in vt"
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Date: Thu, 16 Mar 2023 08:20:07 UTC
On Thu, 16 Mar 2023 09:26:30 +0300 Gleb Popov <arrowd@freebsd.org> wrote: > On Wed, Mar 15, 2023 at 10:57?PM Ed Maste <emaste@freebsd.org> wrote: > > > > > > There are many individual tasks to be taken on; we need at least to > > get the image displayed earlier in the boot process, support more than > > just a 2-colour image, and support a user-provided (rather than > > compiled-in) image. We probably also need some animation support (e.g. > > a spinner). These tasks are all related but are mostly independent, so > > could be taken on in any order. What is your priority on these? > > I think we'd need to start from getting more colors work. Our final > goal is a GIF-animated splash. > > > > > The Wiki page linked from the mailing list posting is > > https://wiki.freebsd.org/MateuszPiotrowski/ImproveVtSplashScreenSupport, > > and it has a basic introduction. Looking at the source, the current > > logo is stored in sys/dev/vt/logo/logo_freebsd.c as a C array holding > > a 257x219 bitmap. If you look at vt_fb_bitblt_bitmap (and similar > > functions in other drivers) you can see that it loops over each pixel > > where the image will be drawn, and sets it to either the foreground or > > background color. > > Which is the reason it only supports 2-color images, I presume? > > Thanks for the links, I'll take a look! > Hi Gleb, Thanks for being interested in this, a few notes on how I think it should be done below. First step is to handle more colors for the embeded logo, we only support a depth of 1 currently, see https://cgit.freebsd.org/src/tree/sys/dev/vt/vt_core.c#n1483 Second step should be to switch from a compiled-in logo to a file loaded from loader. The old sc(4) console support this (see splash_bmp_load/splash_pcx_load in loader.conf(5)). I don't think that the kernel should be aware of image format, instead loader(8) should be able to load an image and convert in to a blob of pixel to draw based on the framebuffer information (with EFI it's simple to know this). So I suggest adding a new type of module named 'splash_logo' of something like that that will hold the data, size and depth of the image. You can have a look at how this worked with sc(4) here : https://cgit.freebsd.org/src/tree/sys/dev/fb/splashreg.h Maybe this should also hold a screen position (probably in percentage). For animated logo adding a splash_spinner type is probably the best way. The problem will be to animate this, not sure that handling this in the kernel is the best way. I think that in Linux it's handled by plymouth and since it's start early in initrd it's easier for them to do it that way. But I think that you have enough work for now :) Cheers, -- Emmanuel Vadot <manu@bidouilliste.com> <manu@freebsd.org>