svn commit: r346580 - head/lib/libvgl
Bruce Evans
bde at FreeBSD.org
Tue Sep 3 14:07:42 UTC 2019
Author: bde
Date: Mon Apr 22 19:31:16 2019
New Revision: 346580
URL: https://svnweb.freebsd.org/changeset/base/346580
Log:
Fix mouse cursor coloring in depths > 8 (previously, a hack that only
worked right for white interiors and black borders was used). Advertise
this by changing the default colors to a red interior and a white
border (the same as the kernel default). Add undocumented env variables
for changing these colors. Also change to the larger and better-shaped
16x10 cursor sometimes used in the kernel. The kernel choice is
fancier, but libvgl is closer to supporting the larger cursors needed
in newer modes.
The (n)and-or logic for the cursor doesn't work right for more than 2
colors. The (n)and part only masks out all color bits for the pixel
under the cursor when all bits are set in the And mask. With more
complicated logic, the non-masked bits could be used to implement
translucent cursors, but they actually just gave strange colors
(especially in packed and planar modes where the bits are indirect
through 1 or 2 palettes so it is hard to predict the final color).
They also gave a bug for writing pixels under the cursor. The
non-masked bits under the cursor were not combined in this case.
Drop support for combining with bits under the cursor by making any nonzero
value in the And mask mean all bits set.
Convert the Or mask (which is represented as a half-initialized 256-color
bitmap) to a fully initialized bitmap with the correct number of colors.
The 256-color representation must be as in 3:3:2 direct mode iff the final
bitmap has more than 256 colors. The conversion of colors is not very
efficient, so convert at initialization time.
Modified:
head/lib/libvgl/bitmap.c
head/lib/libvgl/mouse.c
head/lib/libvgl/simple.c
head/lib/libvgl/vgl.h
Modified: head/lib/libvgl/bitmap.c
==============================================================================
--- head/lib/libvgl/bitmap.c Mon Apr 22 19:24:21 2019 (r346579)
+++ head/lib/libvgl/bitmap.c Mon Apr 22 19:31:16 2019 (r346580)
@@ -274,3 +274,27 @@ VGLBitmapAllocateBits(VGLBitmap *object)
return -1;
return 0;
}
+
+void
+VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst)
+{
+ u_long color;
+ int dstpos, i, pb, size, srcpb, srcpos;
+
+ size = src->VXsize * src->VYsize;
+ srcpb = src->PixelBytes;
+ if (srcpb <= 0)
+ srcpb = 1;
+ pb = dst->PixelBytes;
+ if (pb == srcpb) {
+ bcopy(src->Bitmap, dst->Bitmap, size * pb);
+ return;
+ }
+ if (srcpb != 1)
+ return; /* not supported */
+ for (srcpos = dstpos = 0; srcpos < size; srcpos++) {
+ color = VGLrgb332ToNative(src->Bitmap[srcpos]);
+ for (i = 0; i < pb; i++, color >>= 8)
+ dst->Bitmap[dstpos++] = color;
+ }
+}
Modified: head/lib/libvgl/mouse.c
==============================================================================
--- head/lib/libvgl/mouse.c Mon Apr 22 19:24:21 2019 (r346579)
+++ head/lib/libvgl/mouse.c Mon Apr 22 19:31:16 2019 (r346580)
@@ -39,7 +39,11 @@ __FBSDID("$FreeBSD$");
#include <sys/fbio.h>
#include "vgl.h"
-#define X 0xff
+#define BORDER 0xff /* default border -- light white in rgb 3:3:2 */
+#define INTERIOR 0xa0 /* default interior -- red in rgb 3:3:2 */
+#define X 0xff /* any nonzero in And mask means part of cursor */
+#define B BORDER
+#define I INTERIOR
static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
@@ -49,34 +53,36 @@ static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE]
X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
- 0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,0,
- 0,0,0,X,X,X,X,X,0,0,0,0,0,0,0,0,
- 0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
- 0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,0,X,X,X,X,0,0,0,0,0,0,0,0,
+ X,X,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,
+ 0,0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,
};
static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
- 0,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
- 0,X,X,0,X,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
+ B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,
+ B,I,I,I,I,I,B,B,B,B,0,0,0,0,0,0,
+ B,I,I,B,I,I,B,0,0,0,0,0,0,0,0,0,
+ B,I,B,0,B,I,I,B,0,0,0,0,0,0,0,0,
+ B,B,0,0,B,I,I,B,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,B,I,I,B,0,0,0,0,0,0,0,
+ 0,0,0,0,0,B,I,I,B,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,B,B,0,0,0,0,0,0,0,0,
};
#undef X
+#undef B
+#undef I
static VGLBitmap VGLMouseStdAndMask =
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask);
static VGLBitmap VGLMouseStdOrMask =
@@ -103,7 +109,7 @@ VGLMousePointerShow()
VGLBitmap buffer =
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf);
byte crtcidx, crtcval, gdcidx, gdcval;
- int i, pos, pos1;
+ int pos;
if (!VGLMouseVisible) {
INTOFF();
@@ -118,12 +124,10 @@ VGLMousePointerShow()
__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
&buffer, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
- for (i = 0; i < VGLDisplay->PixelBytes; i++) {
- pos1 = pos * VGLDisplay->PixelBytes + i;
- buffer.Bitmap[pos1] = (buffer.Bitmap[pos1] &
- ~VGLMouseAndMask->Bitmap[pos]) |
- VGLMouseOrMask->Bitmap[pos];
- }
+ if (VGLMouseAndMask->Bitmap[pos])
+ bcopy(&VGLMouseOrMask->Bitmap[pos*VGLDisplay->PixelBytes],
+ &buffer.Bitmap[pos*VGLDisplay->PixelBytes],
+ VGLDisplay->PixelBytes);
__VGLBitmapCopy(&buffer, 0, 0, VGLDisplay,
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT) {
@@ -216,8 +220,17 @@ VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask
{
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerHide();
+
VGLMouseAndMask = AndMask;
- VGLMouseOrMask = OrMask;
+
+ if (VGLMouseOrMask != NULL) {
+ free(VGLMouseOrMask->Bitmap);
+ free(VGLMouseOrMask);
+ }
+ VGLMouseOrMask = VGLBitmapCreate(MEMBUF, OrMask->VXsize, OrMask->VYsize, 0);
+ VGLBitmapAllocateBits(VGLMouseOrMask);
+ VGLBitmapCvt(OrMask, VGLMouseOrMask);
+
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerShow();
}
@@ -225,34 +238,42 @@ VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask
void
VGLMouseSetStdImage()
{
- if (VGLMouseShown == VGL_MOUSESHOW)
- VGLMousePointerHide();
- VGLMouseAndMask = &VGLMouseStdAndMask;
- VGLMouseOrMask = &VGLMouseStdOrMask;
- if (VGLMouseShown == VGL_MOUSESHOW)
- VGLMousePointerShow();
+ VGLMouseSetImage(&VGLMouseStdAndMask, &VGLMouseStdOrMask);
}
int
VGLMouseInit(int mode)
{
struct mouse_info mouseinfo;
- int error, i, mask;
+ int andmask, border, error, i, interior;
switch (VGLModeInfo.vi_mem_model) {
case V_INFO_MM_PACKED:
case V_INFO_MM_PLANAR:
- mask = 0x0f;
+ andmask = 0x0f;
+ border = 0x0f;
+ interior = 0x04;
break;
case V_INFO_MM_VGAX:
- mask = 0x3f;
+ andmask = 0x3f;
+ border = 0x3f;
+ interior = 0x24;
break;
default:
- mask = 0xff;
+ andmask = 0xff;
+ border = BORDER;
+ interior = INTERIOR;
break;
}
- for (i = 0; i < 256; i++)
- VGLMouseStdOrMask.Bitmap[i] &= mask;
+ if (VGLModeInfo.vi_mode == M_BG640x480)
+ border = 0; /* XXX (palette makes 0x04 look like 0x0f) */
+ if (getenv("VGLMOUSEBORDERCOLOR") != NULL)
+ border = strtoul(getenv("VGLMOUSEBORDERCOLOR"), NULL, 0);
+ if (getenv("VGLMOUSEINTERIORCOLOR") != NULL)
+ interior = strtoul(getenv("VGLMOUSEINTERIORCOLOR"), NULL, 0);
+ for (i = 0; i < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; i++)
+ VGLMouseStdOrMask.Bitmap[i] = VGLMouseStdOrMask.Bitmap[i] == BORDER ?
+ border : VGLMouseStdOrMask.Bitmap[i] == INTERIOR ? interior : 0;
VGLMouseSetStdImage();
mouseinfo.operation = MOUSE_MODE;
mouseinfo.u.mode.signal = SIGUSR2;
Modified: head/lib/libvgl/simple.c
==============================================================================
--- head/lib/libvgl/simple.c Mon Apr 22 19:24:21 2019 (r346579)
+++ head/lib/libvgl/simple.c Mon Apr 22 19:31:16 2019 (r346580)
@@ -513,6 +513,31 @@ VGLClear(VGLBitmap *object, u_long color)
VGLMouseUnFreeze();
}
+static inline u_long
+VGLrgbToNative(uint16_t r, uint16_t g, uint16_t b)
+{
+ int nr, ng, nb;
+
+ nr = VGLModeInfo.vi_pixel_fsizes[2];
+ ng = VGLModeInfo.vi_pixel_fsizes[1];
+ nb = VGLModeInfo.vi_pixel_fsizes[0];
+ return (r >> (16 - nr) << (ng + nb)) | (g >> (16 - ng) << nb) |
+ (b >> (16 - nb) << 0);
+}
+
+u_long
+VGLrgb332ToNative(byte c)
+{
+ uint16_t r, g, b;
+
+ /* 3:3:2 to 16:16:16 */
+ r = ((c & 0xe0) >> 5) * 0xffff / 7;
+ g = ((c & 0x1c) >> 2) * 0xffff / 7;
+ b = ((c & 0x03) >> 0) * 0xffff / 3;
+
+ return VGLrgbToNative(r, g, b);
+}
+
void
VGLRestorePalette()
{
Modified: head/lib/libvgl/vgl.h
==============================================================================
--- head/lib/libvgl/vgl.h Mon Apr 22 19:24:21 2019 (r346579)
+++ head/lib/libvgl/vgl.h Mon Apr 22 19:31:16 2019 (r346580)
@@ -112,6 +112,7 @@ int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits);
void VGLBitmapDestroy(VGLBitmap *object);
int VGLBitmapAllocateBits(VGLBitmap *object);
+void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst);
/* keyboard.c */
int VGLKeyboardInit(int mode);
void VGLKeyboardEnd(void);
@@ -144,6 +145,7 @@ void VGLFilledBox(VGLBitmap *object, int x1, int y1, i
void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
void VGLClear(VGLBitmap *object, u_long color);
+u_long VGLrgb332ToNative(byte c);
void VGLRestoreBlank(void);
void VGLRestoreBorder(void);
void VGLRestorePalette(void);
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