svn commit: r362816 - in head/games/libdungeonmaker: . files

Adam Weinberger adamw at FreeBSD.org
Thu Jul 24 16:08:40 UTC 2014


Author: adamw
Date: Thu Jul 24 16:08:39 2014
New Revision: 362816
URL: http://svnweb.freebsd.org/changeset/ports/362816
QAT: https://qat.redports.org/buildarchive/r362816/

Log:
  include stdlib.h for rand(3) to fix build. While here, remove the profiled lib
  from the plist. Its creation is changes with NO_PROFILE in src.conf, and it's
  pretty unnecessary, so I'm removing it from the plist altogether for simplicity.

Added:
  head/games/libdungeonmaker/files/patch-DungeonMaker.h   (contents, props changed)
Modified:
  head/games/libdungeonmaker/Makefile
  head/games/libdungeonmaker/pkg-plist

Modified: head/games/libdungeonmaker/Makefile
==============================================================================
--- head/games/libdungeonmaker/Makefile	Thu Jul 24 16:06:52 2014	(r362815)
+++ head/games/libdungeonmaker/Makefile	Thu Jul 24 16:08:39 2014	(r362816)
@@ -22,7 +22,6 @@ do-install:
 	${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.a ${STAGEDIR}${PREFIX}/lib
 	${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.so ${STAGEDIR}${PREFIX}/lib
 	${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.so.2 ${STAGEDIR}${PREFIX}/lib
-	${INSTALL_LIB} ${WRKSRC}/libdungeonmaker_p.a ${STAGEDIR}${PREFIX}/lib
 	${INSTALL} ${WRKSRC}/DungeonMaker.h ${STAGEDIR}${PREFIX}/include
 	@${MKDIR} ${STAGEDIR}${DOCSDIR}
 	${INSTALL_DATA} ${WRKSRC}/DM2_Manual/* ${STAGEDIR}${DOCSDIR}

Added: head/games/libdungeonmaker/files/patch-DungeonMaker.h
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/libdungeonmaker/files/patch-DungeonMaker.h	Thu Jul 24 16:08:39 2014	(r362816)
@@ -0,0 +1,10 @@
+--- DungeonMaker.h.orig	2014-07-24 11:55:26.000000000 -0400
++++ DungeonMaker.h	2014-07-24 11:55:51.000000000 -0400
+@@ -22,6 +22,7 @@
+ #include <list>
+ #include <string>
+ #include <assert.h>
++#include <stdlib.h>
+ 
+ ///* ATTENTION: In this version, the method DungeonMaker:: PutPlonkOnMap() puts MOBs and treasure on the map literally, by changing the SquareData of the Map square where the stuff goes. This is just for demonstration purposes to make it easier to show stuff without having an engine for rendering objects. If you use the DungeonMaker in your own program, you must refrain from calling this function, and instead write your own function that puts stuff on the map as objects and leaves the MapData as it is.
+ 

Modified: head/games/libdungeonmaker/pkg-plist
==============================================================================
--- head/games/libdungeonmaker/pkg-plist	Thu Jul 24 16:06:52 2014	(r362815)
+++ head/games/libdungeonmaker/pkg-plist	Thu Jul 24 16:08:39 2014	(r362816)
@@ -2,7 +2,6 @@ include/DungeonMaker.h
 lib/libdungeonmaker.a
 lib/libdungeonmaker.so
 lib/libdungeonmaker.so.2
-lib/libdungeonmaker_p.a
 %%PORTDOCS%%%%DOCSDIR%%/Contents.gif
 %%PORTDOCS%%%%DOCSDIR%%/Next.gif
 %%PORTDOCS%%%%DOCSDIR%%/Prev.gif


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