svn commit: r323462 - head/games/exhaust-doc
Martin Wilke
miwi at FreeBSD.org
Mon Jul 22 15:21:41 UTC 2013
Author: miwi
Date: Mon Jul 22 15:21:40 2013
New Revision: 323462
URL: http://svnweb.freebsd.org/changeset/ports/323462
Log:
- Trim Header
- Update WWW and MASTER_SITES
PR: 180685
Submitted by: ports fury
Modified:
head/games/exhaust-doc/Makefile (contents, props changed)
head/games/exhaust-doc/pkg-descr (contents, props changed)
Modified: head/games/exhaust-doc/Makefile
==============================================================================
--- head/games/exhaust-doc/Makefile Mon Jul 22 15:20:13 2013 (r323461)
+++ head/games/exhaust-doc/Makefile Mon Jul 22 15:21:40 2013 (r323462)
@@ -1,14 +1,10 @@
-# New ports collection makefile for: games/exhaust-doc
-# Date created: 7 Aug 2005
-# Whom: Alejandro Pulver <alejandro at varnet.biz>
-#
+# Created by: Alejandro Pulver <alejandro at varnet.biz>
# $FreeBSD$
-#
PORTNAME= exhaust
PORTVERSION= 1.9.2
CATEGORIES= games
-MASTER_SITES= http://www.cs.helsinki.fi/u/jpihlaja/exhaust/
+MASTER_SITES= http://corewar.co.uk/pihlaja/exhaust/
PKGNAMESUFFIX= -doc
MAINTAINER= ports at FreeBSD.org
Modified: head/games/exhaust-doc/pkg-descr
==============================================================================
--- head/games/exhaust-doc/pkg-descr Mon Jul 22 15:20:13 2013 (r323461)
+++ head/games/exhaust-doc/pkg-descr Mon Jul 22 15:21:40 2013 (r323462)
@@ -1,18 +1,19 @@
-The `exhaust' project is a redcode simulator that is (hopefully) easy to embed
-into your applications, as an alternative to pMARS.
+The `exhaust' project is a redcode simulator that is (hopefully)
+easy to embed into your applications, as an alternative to pMARS.
The documentation contains the following:
README - Instructions to embed exhaust in a program.
-test.pl - Perl script to check for differences between exhaust and pMARS.
+test.pl - Perl script to check for differences between exhaust
+ and pMARS.
src/ - The C source code of exhaust (highly commented).
warriors/ - Test warriors.
-The "warriors" subdirectory contains Redcode assembly files (.red) and parsed
-Redcode assembly files (.rc). The last ones can be loaded into exhaust, the
-others have to be parsed, for example with pMARS.
+The "warriors" subdirectory contains Redcode assembly files (.red)
+and parsed Redcode assembly files (.rc). The last ones can be loaded
+into exhaust, the others have to be parsed, for example with pMARS.
NOTE: this documentation is only useful for developers.
Author: M Joonas Pihlaja
-WWW: http://www.cs.helsinki.fi/u/jpihlaja/exhaust/exhaust.html
+WWW: http://corewar.co.uk/pihlaja/exhaust/
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