svn commit: r538625 - head/graphics/libplacebo
Jan Beich
jbeich at FreeBSD.org
Fri Jun 12 16:08:07 UTC 2020
Author: jbeich
Date: Fri Jun 12 16:08:06 2020
New Revision: 538625
URL: https://svnweb.freebsd.org/changeset/ports/538625
Log:
graphics/libplacebo: unbreak GLSLANG after r535260
src/meson.build:64:2: ERROR: C++ library 'glslang' not found
Running compile:
Working directory: /wrkdirs/usr/ports/graphics/libplacebo/work/libplacebo-2.72.0/_build/meson-private/tmpnxxyvdwe
Command line: c++ -L/usr/local/lib /wrkdirs/usr/ports/graphics/libplacebo/work/libplacebo-2.72.0/_build/meson-private/tmpnxxyvdwe/testfile.cpp -o /wrkdirs/usr/ports/graphics/libplacebo/work/libplacebo-2.72.0/_build/meson-private/tmpnxxyvdwe/output.exe -pipe -O2 -fstack-protector-strong -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -isystem /usr/local/include -D_FILE_OFFSET_BITS=64 -O0 -fpermissive -Wl,--start-group -lglslang -Wl,--end-group -Wl,--allow-shlib-undefined
Code:
int main(void) { return 0; }
Compiler stdout:
Compiler stderr:
ld: error: undefined symbol: glslang::OS_GetTLSValue(void*)
>>> referenced by PoolAlloc.cpp
>>> PoolAlloc.cpp.o:(glslang::GetThreadPoolAllocator()) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::OS_SetTLSValue(void*, void*)
>>> referenced by PoolAlloc.cpp
>>> PoolAlloc.cpp.o:(glslang::SetThreadPoolAllocator(glslang::TPoolAllocator*)) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::OS_AllocTLSIndex()
>>> referenced by PoolAlloc.cpp
>>> PoolAlloc.cpp.o:(glslang::InitializePoolIndex()) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::GlslangToSpv(glslang::TIntermediate const&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&, spv::SpvBuildLogger*, glslang::SpvOptions*)
>>> referenced by glslang_c_interface.cpp
>>> glslang_c_interface.cpp.o:(glslang_program_SPIRV_generate) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: spv::SpvBuildLogger::getAllMessages() const
>>> referenced by glslang_c_interface.cpp
>>> glslang_c_interface.cpp.o:(glslang_program_SPIRV_generate) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::InitGlobalLock()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::InitProcess()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::GetGlobalLock()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::ReleaseGlobalLock()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::HlslScanContext::fillInKeywordMap()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShInitialize) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::InitThread()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShConstructCompiler) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::InitThread()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShConstructLinker) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::InitThread()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShConstructUniformMap) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::GetGlobalLock()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShFinalize) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::ReleaseGlobalLock()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShFinalize) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::HlslScanContext::deleteKeywordMap()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(ShFinalize) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::InitThread()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(glslang::TShader::parse(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, glslang::TShader::Includer&)) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::InitThread()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:(glslang::TShader::preprocess(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, glslang::TShader::Includer&)) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::GetGlobalLock()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:((anonymous namespace)::SetupBuiltinSymbolTable(int, EProfile, glslang::SpvVersion const&, glslang::EShSource)) in archive /usr/local/lib/libglslang.a
ld: error: undefined symbol: glslang::ReleaseGlobalLock()
>>> referenced by ShaderLang.cpp
>>> ShaderLang.cpp.o:((anonymous namespace)::SetupBuiltinSymbolTable(int, EProfile, glslang::SpvVersion const&, glslang::EShSource)) in archive /usr/local/lib/libglslang.a
ld: error: too many errors emitted, stopping now (use -error-limit=0 to see all errors)
c++: error: linker command failed with exit code 1 (use -v to see invocation)
Reported by: VVD <vvd at unislabs.com>
Modified:
head/graphics/libplacebo/Makefile (contents, props changed)
Modified: head/graphics/libplacebo/Makefile
==============================================================================
--- head/graphics/libplacebo/Makefile Fri Jun 12 15:56:24 2020 (r538624)
+++ head/graphics/libplacebo/Makefile Fri Jun 12 16:08:06 2020 (r538625)
@@ -25,6 +25,7 @@ OPTIONS_SUB= yes
GLSLANG_DESC= glslang SPIR-V compiler
GLSLANG_BUILD_DEPENDS= glslang>0:devel/glslang
GLSLANG_MESON_ENABLED= glslang
+GLSLANG_VARS= LLD_UNSAFE=yes
GLSLANG_IMPLIES= VULKAN
LCMS2_LIB_DEPENDS= liblcms2.so:graphics/lcms2
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