svn commit: r359803 - head/games/crafty-open-enormous
Alexey Dokuchaev
danfe at FreeBSD.org
Fri Jul 11 03:45:48 UTC 2014
On Mon, Jun 30, 2014 at 10:19:37AM +0200, Renц╘ Ladan wrote:
> > DIST_SUBDIR= crafty
> > USES= zip
> > NO_WRKSUBDIR= yes
> > NO_PACKAGE= Package is way too big
>
> I remember that there is a policy shift to package such ports anyway,
> because pkg(8) will report the size.
> "Way too big" does not give much useful information anyway (1 MB? 1 GB? 10
> GB?)
I concur. There is nothing hard: generate a package, run ls -l on it, and
set the correct size. I've done that for many heavy game ports before, but
often people who came after me "fix" it (e.g.: games/nexuiz used to provide
package size and I've updated it on every release, but now it simply tells
something totally bogus as "MANUAL_PACKAGE_BUILD=huge").
I'm even thinking about some knob in b.p.m. that if being set, e.g.:
HUGE_PACKAGE_SIZE= xxxMB
it will set
NO_PACKAGE= Package will be xxxMB, set FORCE_PACKAGE if you really want it
./danfe
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