svn commit: r361340 - head/games/egl
Alexey Dokuchaev
danfe at FreeBSD.org
Wed Jul 9 07:05:29 UTC 2014
Author: danfe
Date: Wed Jul 9 07:05:28 2014
New Revision: 361340
URL: http://svnweb.freebsd.org/changeset/ports/361340
QAT: https://qat.redports.org/buildarchive/r361340/
Log:
Stagify; augment port description.
Modified:
head/games/egl/Makefile
head/games/egl/pkg-descr
Modified: head/games/egl/Makefile
==============================================================================
--- head/games/egl/Makefile Wed Jul 9 06:55:44 2014 (r361339)
+++ head/games/egl/Makefile Wed Jul 9 07:05:28 2014 (r361340)
@@ -20,7 +20,7 @@ MAKEFILE= makefile
NO_WRKSUBDIR= yes
MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
-PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
+PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
@@ -30,7 +30,6 @@ CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
-NO_STAGE= yes
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MCLIENT}
@@ -71,10 +70,12 @@ post-patch:
${WRKSRC}/unix/unix_snd_main.c
do-install:
- ${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} ${PREFIX}/bin
- @${MKDIR} ${LIBDIR}/baseq2
- ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2
- ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2
+ ${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} \
+ ${STAGEDIR}${PREFIX}/bin
+ @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
+ ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so \
+ ${STAGEDIR}${LIBDIR}/baseq2
+ ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${STAGEDIR}${LIBDIR}/baseq2
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>
Modified: head/games/egl/pkg-descr
==============================================================================
--- head/games/egl/pkg-descr Wed Jul 9 06:55:44 2014 (r361339)
+++ head/games/egl/pkg-descr Wed Jul 9 07:05:28 2014 (r361340)
@@ -1,3 +1,12 @@
-Enhanced, OpenGL-only Quake II engine.
+Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements
+over the original, including, but not limited to:
+
+ - Optimized rendering backend, support for new textures and shaders
+ - Framerate decoupling: your video framerate can be infinite while your
+ network framerate is 30
+ - R1Q2 protocol version 35 supported on the client-side
+ - Improved console (highly customizable, better tab autocompletion)
+ - Various improvements in crosshairs, HUD, particles and decals
+ - Optimized virtual file system, new supported file formats, etc.
WWW: http://bfeared.com/library/quake/archive/quakedev/egl/
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