svn commit: r352146 - in head/games/cube: . files
Rusmir Dusko
nemysis at FreeBSD.org
Fri Apr 25 19:58:44 UTC 2014
Author: nemysis
Date: Fri Apr 25 19:58:43 2014
New Revision: 352146
URL: http://svnweb.freebsd.org/changeset/ports/352146
QAT: https://qat.redports.org/buildarchive/r352146/
Log:
- Bump PORTREVISION for MAINTAINER change
- Transfer maintainership to games@ team
- Cosmetical changes files/cube_client.in and files/cube_server.in
Modified:
head/games/cube/Makefile
head/games/cube/files/cube_client.in (contents, props changed)
head/games/cube/files/cube_server.in (contents, props changed)
Modified: head/games/cube/Makefile
==============================================================================
--- head/games/cube/Makefile Fri Apr 25 19:31:13 2014 (r352145)
+++ head/games/cube/Makefile Fri Apr 25 19:58:43 2014 (r352146)
@@ -3,12 +3,12 @@
PORTNAME= cube
DISTVERSION= 2005_08_29
-PORTREVISION= 11
+PORTREVISION= 12
CATEGORIES= games
MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${DISTVERSION}
DISTFILES= ${CUBE_DATA} ${CUBE_SRC}
-MAINTAINER= ports at FreeBSD.org
+MAINTAINER= games at FreeBSD.org
COMMENT= OpenGL 3D FPS (first person shooter) game
BUILD_DEPENDS= ${LOCALBASE}/lib/libenet.a:${PORTSDIR}/net/enet
Modified: head/games/cube/files/cube_client.in
==============================================================================
--- head/games/cube/files/cube_client.in Fri Apr 25 19:31:13 2014 (r352145)
+++ head/games/cube/files/cube_client.in Fri Apr 25 19:58:43 2014 (r352146)
@@ -1,4 +1,8 @@
#!/bin/sh
+#
+# $FreeBSD$
+#
+
# The executable needs to be run from its data directory, and needs to store
# configuration in it. We therefore mirror the data directory hierarchy in
Modified: head/games/cube/files/cube_server.in
==============================================================================
--- head/games/cube/files/cube_server.in Fri Apr 25 19:31:13 2014 (r352145)
+++ head/games/cube/files/cube_server.in Fri Apr 25 19:58:43 2014 (r352146)
@@ -1,4 +1,7 @@
#!/bin/sh
+#
+# $FreeBSD$
+#
# The executable needs to be run from its data directory, and needs to store
# configuration in it. We therefore mirror the data directory hierarchy in
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