svn commit: r314384 - in head/devel: . sdl20
Marcus von Appen
mva at FreeBSD.org
Sat Mar 16 21:07:20 UTC 2013
Author: mva
Date: Sat Mar 16 21:07:18 2013
New Revision: 314384
URL: http://svnweb.freebsd.org/changeset/ports/314384
Log:
This library is designed to make it easy to write games that run on UNIX,
Win32, MacOS X and other platforms using the various native high-performance
media interfaces (for video, audio, etc) and presenting a single source-code
level API to your application. This is a fairly low level API, but using this,
completely portable applications can be written with a great deal of
flexibility.
WWW: http://www.libsdl.org/
Added:
head/devel/sdl20/
head/devel/sdl20/Makefile (contents, props changed)
head/devel/sdl20/distinfo (contents, props changed)
head/devel/sdl20/pkg-descr (contents, props changed)
head/devel/sdl20/pkg-plist (contents, props changed)
Modified:
head/devel/Makefile
Modified: head/devel/Makefile
==============================================================================
--- head/devel/Makefile Sat Mar 16 19:41:30 2013 (r314383)
+++ head/devel/Makefile Sat Mar 16 21:07:18 2013 (r314384)
@@ -4175,6 +4175,7 @@
SUBDIR += scons
SUBDIR += scsh-install-lib
SUBDIR += sdl12
+ SUBDIR += sdl20
SUBDIR += sdl_console
SUBDIR += sdl_sge
SUBDIR += sdlmm
Added: head/devel/sdl20/Makefile
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/devel/sdl20/Makefile Sat Mar 16 21:07:18 2013 (r314384)
@@ -0,0 +1,255 @@
+# $FreeBSD$
+
+PORTNAME= sdl2
+PORTVERSION= 2.0.p6940
+CATEGORIES= devel
+MASTER_SITES= http://www.libsdl.org/tmp/
+DISTNAME= SDL-2.0.0-6940
+
+MAINTAINER= mva at FreeBSD.org
+COMMENT= Cross-platform multimedia development API
+
+USE_CMAKE= yes
+CMAKE_OUTSOURCE=yes
+USES= pathfix
+USE_ICONV= yes
+USE_LDCONFIG= yes
+MAKE_JOBS_SAFE= yes
+
+CMAKE_ARGS+= -DVIDEO_X11_XINPUT:BOOL=OFF -DVIDEO_OPENGLES:BOOL=OFF \
+ -DPTHREADS_SEM:BOOL=OFF -DALTIVEC:BOOL=OFF
+CMAKE_ENV+= CFLAGS="-I${LOCALBASE}/include" LDFLAGS="-L${LOCALBASE}/lib"
+
+OPTIONS_DEFINE= ALSA ARTS ASM DLOPEN ESOUND MMX NAS OSS \
+ PULSEAUDIO PTHREADS SSE SDL_ATOMIC SDL_AUDIO \
+ SDL_CPUINFO SDL_EVENTS SDL_FILE SDL_HAPTIC \
+ SDL_JOYSTICK SDL_LOADSO SDL_POWER SDL_RENDER \
+ SDL_THREADS SDL_TIMERS SDL_VIDEO VIDEO_OPENGL VIDEO_X11
+OPTIONS_DEFAULT= ASM DLOPEN OSS PTHREADS SDL_ATOMIC SDL_AUDIO \
+ SDL_CPUINFO SDL_EVENTS SDL_FILE SDL_HAPTIC \
+ SDL_JOYSTICK SDL_LOADSO SDL_POWER SDL_RENDER \
+ SDL_THREADS SDL_TIMERS SDL_VIDEO VIDEO_OPENGL VIDEO_X11
+OPTIONS_DEFAULT_i386= MMX SSE
+OPTIONS_DEFAULT_amd64= MMX SSE
+
+ALSA_DESC= Audio output via the ALSA audio architecture
+ARTS_DESC= Audio output via the aRts audio system
+DLOPEN_DESC= Use dlopen for loading 3rd party libraries
+ESOUND_DESC= Audio output via the EsounD sound server
+NAS_DESC= Audio output via the Network Audio System
+OSS_DESC= Audio output via the Open Sound System
+PULSEAUDIO_DESC= Audio output via the PulseAudio sound server
+PTHREADS_DESC= Use POSIX threads for multi-threading
+SDL_ATOMIC_DESC= Enable the SDL Atomic subsystem
+SDL_AUDIO_DESC= Enable the SDL Audio subsystem
+SDL_CPUINFO_DESC= Enable the SDL CPUinfo subsystem
+SDL_EVENTS_DESC= Enable the SDL Events subsystem
+SDL_FILE_DESC= Enable the SDL File subsystem
+SDL_HAPTIC_DESC= Enable the SDL Haptic subsystem
+SDL_JOYSTICK_DESC= Enable the SDL Joystick subsystem
+SDL_LOADSO_DESC= Enable the SDL Loadso subsystem
+SDL_POWER_DESC= Enable the SDL Power subsystem
+SDL_RENDER_DESC= Enable the SDL Render subsystem
+SDL_THREADS_DESC= Enable the SDL Threads subsystem
+SDL_TIMERS_DESC= Enable the SDL Timers subsystem
+SDL_VIDEO_DESC= Eanble the SDL Video subsystem
+VIDEO_OPENGL_DESC= OpenGL rendering support
+VIDEO_X11_DESC= X11 rendering support
+
+.include <bsd.port.options.mk>
+
+.if ${PORT_OPTIONS:MALSA}
+.if !${PORT_OPTIONS:MSDL_AUDIO}
+IGNORE= option ALSA requires SDL_AUDIO
+.endif
+CMAKE_ARGS+= -DALSA:BOOL=ON -DALSA_SHARED:BOOL=ON
+LIB_DEPENDS+= asound:${PORTSDIR}/audio/alsa-lib
+.else
+CMAKE_ARGS+= -DALSA:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MARTS}
+.if !${PORT_OPTIONS:MSDL_AUDIO}
+IGNORE= option ARTS requires SDL_AUDIO
+.endif
+CMAKE_ARGS+= -DARTS:BOOL=ON -DARTS_SHARED:BOOL=ON
+LIB_DEPENDS+= artsc:${PORTSDIR}/audio/arts
+.else
+CMAKE_ARGS+= -DARTS:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MASM}
+CMAKE_ARGS+= -DASSEMBLY:BOOL=ON
+.else
+CMAKE_ARGS+= -DASSEMBLY:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MDLOPEN}
+CMAKE_ARGS+= -DSDL_DLOPEN:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_DLOPEN:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MESOUND}
+.if !${PORT_OPTIONS:MSDL_AUDIO}
+IGNORE= option ESOUND requires SDL_AUDIO
+.endif
+CMAKE_ARGS+= -DESD:BOOL=ON -DESD_SHARED:BOOL=ON
+USE_GNOME+= esound
+.else
+CMAKE_ARGS+= -DESD:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MMMX}
+CMAKE_ARGS+= -DMMX:BOOL=ON -D3DNOW:BOOL=ON
+.else
+CMAKE_ARGS+= -DMMX:BOOL=OFF -D3DNOW:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MNAS}
+.if !${PORT_OPTIONS:MSDL_AUDIO}
+IGNORE= option NAS requires SDL_AUDIO
+.endif
+CMAKE_ARGS+= -DNAS:BOOL=ON
+LIB_DEPENDS+= audio:${PORTSDIR}/audio/nas
+.else
+CMAKE_ARGS+= -DNAS:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MOSS}
+.if !${PORT_OPTIONS:MSDL_AUDIO}
+IGNORE= option OSS requires SDL_AUDIO
+.endif
+CMAKE_ARGS+= -DOSS:BOOL=ON
+.else
+CMAKE_ARGS+= -DOSS:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MPULSEAUDIO}
+.if !${PORT_OPTIONS:MSDL_AUDIO}
+IGNORE= option PULSEAUDIO requires SDL_AUDIO
+.endif
+CMAKE_ARGS+= -DPULSEAUDIO:BOOL=ON -DPULSEAUDIO_SHARED:BOOL=ON
+.else
+CMAKE_ARGS+= -DPULSEAUDIO:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MPTHREADS}
+CMAKE_ARGS+= -DPTHREADS:BOOL=ON
+.else
+CMAKE_ARGS+= -DPTHREADS:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_ATOMIC}
+CMAKE_ARGS+= -DSDL_ATOMIC:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_ATOMIC:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_AUDIO}
+CMAKE_ARGS+= -DSDL_AUDIO:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_AUDIO:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_CPUINFO}
+CMAKE_ARGS+= -DSDL_CPUINFO:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_CPUINFO:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_EVENTS}
+CMAKE_ARGS+= -DSDL_EVENTS:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_EVENTS:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_FILE}
+CMAKE_ARGS+= -DSDL_FILE:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_FILE:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_HAPTIC}
+CMAKE_ARGS+= -DSDL_HAPTIC:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_HAPTIC:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_JOYSTICK}
+CMAKE_ARGS+= -DSDL_JOYSTICK:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_JOYSTICK:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_LOADSO}
+CMAKE_ARGS+= -DSDL_LOADSO:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_LOADSO:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_POWER}
+CMAKE_ARGS+= -DSDL_POWER:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_POWER:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_RENDER}
+CMAKE_ARGS+= -DSDL_RENDER:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_RENDER:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_THREADS}
+CMAKE_ARGS+= -DSDL_THREADS:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_THREADS:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_TIMERS}
+CMAKE_ARGS+= -DSDL_TIMERS:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_TIMERS:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSDL_VIDEO}
+CMAKE_ARGS+= -DSDL_VIDEO:BOOL=ON
+.else
+CMAKE_ARGS+= -DSDL_VIDEO:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MSSE}
+CMAKE_ARGS+= -DSSE:BOOL=ON -DSSE2:BOOL=ON -DSSEMATH:BOOL=ON
+.else
+CMAKE_ARGS+= -DSSE:BOOL=OFF -DSSE2:BOOL=OFF -DSSEMATH:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MVIDEO_OPENGL}
+.if !${PORT_OPTIONS:MSDL_VIDEO}
+IGNORE= option VIDEO_OPENGL requires SDL_VIDEO
+.endif
+CMAKE_ARGS+= -DVIDEO_OPENGL:BOOL=ON
+USE_GL= gl
+.else
+CMAKE_ARGS+= -DVIDEO_OPENGL:BOOL=OFF
+.endif
+
+.if ${PORT_OPTIONS:MVIDEO_X11}
+.if !${PORT_OPTIONS:MSDL_VIDEO}
+IGNORE= option VIDEO_X11 requires SDL_VIDEO
+.endif
+CMAKE_ARGS+= -DVIDEO_X11:BOOL=ON -DVIDEO_X11_XCURSOR:BOOL=ON \
+ -DVIDEO_X11_XINERAMA:BOOL=ON -DVIDEO_X11_XINPUT:BOOL=ON \
+ -DVIDEO_X11_XRANDR:BOOL=ON -DVIDEO_X11_XSCRNSAVER:BOOL=ON \
+ -DVIDEO_X11_XSHAPE:BOOL=ON -DVIDEO_X11_XVM:BOOL=ON \
+ -DX11_SHARED:BOOL=ON
+USE_XORG+= xinerama xcursor xi xrandr xscrnsaver xxf86vm xext
+.else
+CMAKE_ARGS+= -DVIDEO_X11:BOOL=OFF -DVIDEO_X11_XCURSOR:BOOL=OFF \
+ -DVIDEO_X11_XINERAMA:BOOL=OFF -DVIDEO_X11_XINPUT:BOOL=OFF \
+ -DVIDEO_X11_XRANDR:BOOL=OFF -DVIDEO_X11_XSCRNSAVER:BOOL=OFF \
+ -DVIDEO_X11_XSHAPE:BOOL=OFF -DVIDEO_X11_XVM:BOOL=OFF \
+ -DX11_SHARED:BOOL=OFF
+.endif
+
+.include <bsd.port.mk>
Added: head/devel/sdl20/distinfo
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/devel/sdl20/distinfo Sat Mar 16 21:07:18 2013 (r314384)
@@ -0,0 +1,2 @@
+SHA256 (SDL-2.0.0-6940.tar.gz) = d7bc2ce8e1abde2c86e9b1771e0a745e31b7745d7d16a0a173adfd460adff5f8
+SIZE (SDL-2.0.0-6940.tar.gz) = 4788072
Added: head/devel/sdl20/pkg-descr
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/devel/sdl20/pkg-descr Sat Mar 16 21:07:18 2013 (r314384)
@@ -0,0 +1,8 @@
+This library is designed to make it easy to write games that run on UNIX,
+Win32, MacOS X and other platforms using the various native high-performance
+media interfaces (for video, audio, etc) and presenting a single source-code
+level API to your application. This is a fairly low level API, but using this,
+completely portable applications can be written with a great deal of
+flexibility.
+
+WWW: http://www.libsdl.org/
Added: head/devel/sdl20/pkg-plist
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/devel/sdl20/pkg-plist Sat Mar 16 21:07:18 2013 (r314384)
@@ -0,0 +1,80 @@
+bin/sdl2-config
+include/SDL2/SDL.h
+include/SDL2/SDL_assert.h
+include/SDL2/SDL_atomic.h
+include/SDL2/SDL_audio.h
+include/SDL2/SDL_bits.h
+include/SDL2/SDL_blendmode.h
+include/SDL2/SDL_clipboard.h
+include/SDL2/SDL_config.h
+include/SDL2/SDL_config_android.h
+include/SDL2/SDL_config_iphoneos.h
+include/SDL2/SDL_config_macosx.h
+include/SDL2/SDL_config_minimal.h
+include/SDL2/SDL_config_nintendods.h
+include/SDL2/SDL_config_pandora.h
+include/SDL2/SDL_config_windows.h
+include/SDL2/SDL_config_wiz.h
+include/SDL2/SDL_copying.h
+include/SDL2/SDL_cpuinfo.h
+include/SDL2/SDL_endian.h
+include/SDL2/SDL_error.h
+include/SDL2/SDL_events.h
+include/SDL2/SDL_gamecontroller.h
+include/SDL2/SDL_gesture.h
+include/SDL2/SDL_haptic.h
+include/SDL2/SDL_hints.h
+include/SDL2/SDL_joystick.h
+include/SDL2/SDL_keyboard.h
+include/SDL2/SDL_keycode.h
+include/SDL2/SDL_loadso.h
+include/SDL2/SDL_log.h
+include/SDL2/SDL_main.h
+include/SDL2/SDL_messagebox.h
+include/SDL2/SDL_mouse.h
+include/SDL2/SDL_mutex.h
+include/SDL2/SDL_name.h
+include/SDL2/SDL_opengl.h
+include/SDL2/SDL_opengles.h
+include/SDL2/SDL_opengles2.h
+include/SDL2/SDL_pixels.h
+include/SDL2/SDL_platform.h
+include/SDL2/SDL_power.h
+include/SDL2/SDL_quit.h
+include/SDL2/SDL_rect.h
+include/SDL2/SDL_render.h
+include/SDL2/SDL_revision.h
+include/SDL2/SDL_rwops.h
+include/SDL2/SDL_scancode.h
+include/SDL2/SDL_shape.h
+include/SDL2/SDL_stdinc.h
+include/SDL2/SDL_surface.h
+include/SDL2/SDL_system.h
+include/SDL2/SDL_syswm.h
+include/SDL2/SDL_test.h
+include/SDL2/SDL_test_assert.h
+include/SDL2/SDL_test_common.h
+include/SDL2/SDL_test_compare.h
+include/SDL2/SDL_test_crc32.h
+include/SDL2/SDL_test_font.h
+include/SDL2/SDL_test_fuzzer.h
+include/SDL2/SDL_test_harness.h
+include/SDL2/SDL_test_images.h
+include/SDL2/SDL_test_log.h
+include/SDL2/SDL_test_md5.h
+include/SDL2/SDL_test_random.h
+include/SDL2/SDL_thread.h
+include/SDL2/SDL_timer.h
+include/SDL2/SDL_touch.h
+include/SDL2/SDL_types.h
+include/SDL2/SDL_version.h
+include/SDL2/SDL_video.h
+include/SDL2/begin_code.h
+include/SDL2/close_code.h
+lib/libSDL2.a
+lib/libSDL2.so
+lib/libSDL2.so.0
+lib/libSDL2.so.2.0.0
+lib/libSDL2main.a
+libdata/pkgconfig/sdl2.pc
+ at dirrm include/SDL2
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