[patch] new port games/chocolate-doom, need a bit of help
Jason Helfman
jgh at FreeBSD.org
Thu Jan 17 06:05:39 UTC 2013
On Wed, Jan 16, 2013 at 09:55:10PM -0800, Jason Helfman thus spake:
>On Wed, Jan 16, 2013 at 03:33:00PM -0800, Jakub Lach thus spake:
>>Hello,
>>
>>I took up where http://www.freebsd.org/cgi/query-pr.cgi?pr=161701
>>left, as I'm user of chocolate-doom for quite time, and was eyeing
>>it for a while.
>>
>>Current WIP is (docs, optionng, timidity++ etc):
>>
>>https://www.dropbox.com/s/jq9j16sxvrsej9w/c-doom.txt
>>
>>(shar archive)
>>
>>Problem is, as you can see that chocolate-doom is bend
>>on installing under games (see pkg-plist) if USE_AUTOTOOLS=
>>is hashed.
>>
>>As I understand, I need auto* to actually process patched *in,
>>to prevent installing bins under games/.
>>
>>But aclocal, autoconf etc all fail in various places. Anybody
>>has an idea or should I just bug upstream to update files
>>for fresher auto*?
>>
>>I already hate auto* with passion...
>
>I believe I have "fixed" the autotools portion of this, by not using it and
>by altering the respective Makefile.in files in a post-patch-script target.
>I added HACKING to post-install for documentation, as the rest of them
>listed are already done as part of the installation.
>
>I made some minor updates to your Makefile for the port, as well.
>
>http://people.freebsd.org/~jgh/files/chocolate-doom.shar
>
>It seems to work fine, and everything goes to the right place.
>Let me know what you think.
>
>-jgh
>
I did have an opportunity to run this through a build cycle, and found that
timidity++ has an issue, as timidity is already brought in by another
dependency in the build cycle and the port won't build as this is a
conflict.
Here is a link to the log:
http://meatwad.mouf.net/rubick/tb/errors/9.0-RELEASE-amd64-FreeBSD/chocolate-doom-1.7.0.log
-jgh
--
Jason Helfman
FreeBSD Committer | http://people.freebsd.org/~jgh | The Power To Serve
More information about the freebsd-ports
mailing list