Floating point exceptions with bzflag
Stephen Montgomery-Smith
stephen at math.missouri.edu
Sun Apr 17 13:29:20 PDT 2005
Dear Chuck,
I am really enjoying the games/bzflag port. But every so often it
crashes with a floating point exception. My guess is that the other
operating systems simply ignore them.
The following (band aid) patch seems to fix the problem:
--- src/bzflag/playing.cxx-orig Tue Mar 8 15:03:12 2005
+++ src/bzflag/playing.cxx Sun Apr 17 10:12:31 2005
@@ -5911,6 +5911,7 @@
// catch kill signals before changing video mode so we can
// put it back even if we die. ignore a few signals.
+ bzSignal(SIGFPE, SIG_IGN);
bzSignal(SIGILL, SIG_PF(dying));
bzSignal(SIGABRT, SIG_PF(dying));
bzSignal(SIGSEGV, SIG_PF(dying));
-------------- next part --------------
--- src/bzflag/playing.cxx-orig Tue Mar 8 15:03:12 2005
+++ src/bzflag/playing.cxx Sun Apr 17 10:12:31 2005
@@ -5911,6 +5911,7 @@
// catch kill signals before changing video mode so we can
// put it back even if we die. ignore a few signals.
+ bzSignal(SIGFPE, SIG_IGN);
bzSignal(SIGILL, SIG_PF(dying));
bzSignal(SIGABRT, SIG_PF(dying));
bzSignal(SIGSEGV, SIG_PF(dying));
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