[Bug 255456] [New Port] games/xnethack: Experimental features and improvements applied to NetHack 3.7-dev

bugzilla-noreply at freebsd.org bugzilla-noreply at freebsd.org
Wed Apr 28 10:58:37 UTC 2021


https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=255456

            Bug ID: 255456
           Summary: [New Port] games/xnethack: Experimental features and
                    improvements applied to NetHack 3.7-dev
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: ports-bugs at FreeBSD.org
          Reporter: fuz at fuz.su

Created attachment 224492
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=224492&action=edit
games/xnethack: Experimental features and  improvements applied to NetHack
3.7-dev

xNetHack is a fork of the dungeon exploration game NetHack.  It is a
distant descendent of Rogue and Hack, and a direct descendant of the
development version of NetHack 3.7.

The main goals of xNetHack are to take vanilla NetHack and:

 - Fix gameplay balance issues.
 - Remove tedious and frustrating parts of the game.
 - Make uninteresting parts of the game more interesting.
 - Experiment with new ideas from the community.

In general, the game design takes a conservative approach to changing
the gameplay compared to other variants, with focus on deepening
elements of the game rather than broadening them.  For example, this
philosophy would prefer to differentiate monsters in a class that all
tend to play the same way, instead of adding new monsters to that class.

WWW: https://nethackwiki.com/wiki/XNetHack

---

This port has been derived from games/nethack36 with slight changes.  It builds
fine with Poudriere on armv7 FreeBSD 13.0 and arm64 FreeBSD 13.0.  Portlint
likes it, too.  A corresponding port games/xnethack-nox11 is added, too. 
Perhaps this could be converted to flavours in the future.

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