[Bug 222182] New port: games/vkquake, Quake 1 engine ported to the Vulkan API

bugzilla-noreply at freebsd.org bugzilla-noreply at freebsd.org
Mon Sep 3 17:49:25 UTC 2018


https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=222182

--- Comment #6 from commit-hook at freebsd.org ---
A commit references this bug:

Author: jbeich
Date: Mon Sep  3 17:48:25 UTC 2018
New revision: 478885
URL: https://svnweb.freebsd.org/changeset/ports/478885

Log:
  games/vkquake: add new port

  vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is
  based on the popular QuakeSpasm port and runs all mods compatible with it
like
  Arcane Dimensions or In The Shadows.

  Compared to QuakeSpasm vkQuake also features a software Quake like underwater
  effect, has better color precision, generates mipmap for water surfaces at
  runtime and has native support for anti-aliasing and AF.

  https://github.com/Novum/vkQuake

  PR:           222182
  Submitted by: Greg V <greg at unrelenting.technology>

Changes:
  head/games/Makefile
  head/games/vkquake/
  head/games/vkquake/Makefile
  head/games/vkquake/distinfo
  head/games/vkquake/files/
  head/games/vkquake/files/patch-common.c
  head/games/vkquake/files/vkquake.desktop
  head/games/vkquake/files/vkquake.png
  head/games/vkquake/pkg-descr
  head/games/vkquake/pkg-plist

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