[Bug 209742] devel/godot: Improve port (v2.0.3)
bugzilla-noreply at freebsd.org
bugzilla-noreply at freebsd.org
Wed May 25 16:31:17 UTC 2016
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=209742
lightside <lightside at gmx.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #170629|0 |1
is obsolete| |
--- Comment #9 from lightside <lightside at gmx.com> ---
Created attachment 170656
--> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=170656&action=edit
Proposed patch (since 415742 revision, second variant)
(In reply to comment #7)
> Using release_debug is worthwhile, I'm even thinking we should only use release
> or release_debug based on the tools selection. Maybe for anyone wanting a full
> debug version we could have a note saying add GODOT_DEBUG=yes in your make.conf
> and that will use debug instead of release_debug.
Let's agree on the first part, then propose additions to it, because your
proposal requires more testing (and more TOOLSUF variants, I guess).
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