[Bug 209814] games/diaspora: Split off data files into separate port
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Sat Jun 11 12:00:27 UTC 2016
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=209814
--- Comment #11 from Mathieu Arnold <mat at FreeBSD.org> ---
(In reply to lightside from comment #10)
> Hello Mathieu Arnold. Thanks for your attention.
>
> (In reply to comment #8)
> > Why split it ?
> I explained this in comment #0, comment #3 and comment #4.
> If breafly, because data files can be splitted and become architecture
> neutral package (for games/diaspora-data port). Then games/diaspora port
> will build source files only (and package some options related files). This
> allows to reduce build time in case of PORTREVISION change(s) (e.g.
> USE_GL+=gl needed, because of new stage-qa) for different architecures, as
> well as save capacity. You can see exact numbers in a provided poudriere
> testport logs (e.g. 7 Mb for games/diaspora and 3 Gb for games/diaspora-data
> uncompressed).
Ok, I don't really see the problem with the sizes you talk about, but why not.
> (In reply to comment #9)
> > Using MANUAL_PACKAGE_BUILD is *only* for ports that can't be built in
> > poudriere (and they should be fixed, because a package must build in
> > poudriere)
> The issue with ARM build server is related to limited resources, which
> doesn't allow to create package in time. The poudriere build log shows it:
> http://beefy8.nyi.freebsd.org/data/head-armv6-default/p416340_s301291/logs/
> errors/diaspora-1.1.1.log
> The PortsMon shows fine builds for other architectures:
> http://portsmon.freebsd.org/portoverview.py?category=games&portname=diaspora
Mmmm, maybe the 3600 seconds timeout needs to be bumped, or something else.
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