[Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port
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Tue Aug 23 18:55:05 UTC 2016
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=209742
--- Comment #85 from Jan Beich <jbeich at FreeBSD.org> ---
Created attachment 173976
--> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=173976&action=edit
Eliminate .include <bsd.port.pre.mk> line (for attachment 173959)
|make makesum -C devel/godot| removes distfile for godot-demo-projects. It can
be worked around by overriding MAKEFLAGS, see my patch.
> DESKTOP_ENTRIES= "Godot" "${COMMENT}" "${GODOTFILE}" \
> "${GODOTFILE}" "Development;IDE;" ""
Maybe add Game; to Categories unless it's a generic IDE.
(In reply to lightside from comment #71)
> Not sure about compiler:c++11-lib, currently:
Before USE_GCC and USES=compiler are merged consider the above an unexpanded
version of the following
.if ${CHOSEN_COMPILER_TYPE} == gcc
USE_GCC= yes
.endif
> ... approved method is to do changes in devel/godot port instead,
> which may reduce possible changes for devel/godot-tools port.
In that case tools=yes associated changes can be converted into OPTIONS_SLAVE,
see my patch.
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