ports/171576: [NEW PORT] games/py27-bombz: Simple 2D puzzle game with bombs
nemysis
nemysis at gmx.ch
Wed Sep 12 15:00:13 UTC 2012
>Number: 171576
>Category: ports
>Synopsis: [NEW PORT] games/py27-bombz: Simple 2D puzzle game with bombs
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Wed Sep 12 15:00:12 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator: nemysis
>Release: FreeBSD 9.0-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan 3 07:46:30 UTC
>Description:
Bombz is a simple 2D puzzle game. It doesn't really have a plot. The object is
to blow up all the bombs on each level then escape off the edge of the screen.
To blow up a bomb, push it to where you want to cause an explosion, then collect
a match (originally a detonator in the Archimedes version) and touch the bomb
again and quickly get out of the way. A bomb destroys everything surrounding it
except the metallic walls; if it blows up another bomb, that takes out
everything around it too so you can set off chain reactions.
I originally wrote Bombz for the Acorn Archimedes over ten years ago and this is
a complete rewrite with better graphics and sound etc. I chose to keep the
original frame rate of 50fps in the rewrite because a more conventional 60fps
feels a little too fast and 30fps feels too slow. Movement may appear slightly
jerky unless your monitor runs at 100Hz.
WWW: http://bombz.sourceforge.net/
Generated and tested manually, tested with port test and with RedPorts (all RELEASES, CLANG), sent with FreeBSD Port Tools 0.99_6 (mode: new)
>How-To-Repeat:
portlint -A
WARN: Makefile: [8]: possible direct use of command "python" found. use ${PYTHON_CMD} instead
Because is used
DIST_SUBDIR= python
Build log RedPorts
https://redports.org/buildarchive/20120912141758-54295/
>Fix:
--- .shar begins here ---
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
# bombz
# bombz/Makefile
# bombz/pkg-descr
# bombz/files
# bombz/files/patch-bombz-joy.py
# bombz/files/bombz.in
# bombz/distinfo
#
echo c - bombz
mkdir -p bombz > /dev/null 2>&1
echo x - bombz/Makefile
sed 's/^X//' >bombz/Makefile << '96b300fcd3ec527c2c0fe3013d98d2d3'
X# $FreeBSD$
X
XPORTNAME= bombz
XPORTVERSION= 0.2
XCATEGORIES= games python
XMASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${DISTVERSION}/
XPKGNAMEPREFIX= ${PYTHON_PKGNAMEPREFIX}
XDIST_SUBDIR= python
X
XMAINTAINER= nemysis at gmx.ch
XCOMMENT= Simple 2D puzzle game with bombs
X
XLICENSE= GPLv2
X
XRUN_DEPENDS= ${PYTHON_PKGNAMEPREFIX}game>=0:${PORTSDIR}/devel/py-game
X
XWRKSRC= ${WRKDIR}/Bombz
X
XUSE_ZIP= yes
XUSE_PYTHON= yes
XNO_BUILD= yes
X
XPLIST_FILES= bin/${PORTNAME} \
X share/pixmaps/${PORTNAME}.ico \
X share/applications/${PORTNAME}.desktop
XPLIST_DIRSTRY= share/applications
X
XPORTDATA= *
XPORTDOCS= ChangeLog readme.txt
X
XSUB_FILES= ${PORTNAME}
X
X.include <bsd.port.options.mk>
X
Xdo-install:
X# Scripts
X ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${PREFIX}/bin
X
X# Executable
X ${MKDIR} ${DATADIR}
X ${INSTALL_SCRIPT} ${WRKSRC}/*.py ${DATADIR}
X
X# Data
X.for d in bombz levels pngs sounds FreeSans.ttf
X @(cd ${WRKSRC} && ${COPYTREE_SHARE} ${d} ${DATADIR})
X.endfor
X
X# Pixmaps and Desktop
X ${INSTALL_DATA} ${WRKSRC}/${PORTNAME}.ico ${PREFIX}/share/pixmaps
X ${MKDIR} ${PREFIX}/share/applications
X ${INSTALL_DATA} ${WRKSRC}/${PORTNAME}.desktop ${PREFIX}/share/applications/
X
X# Documentation
X.if ${PORT_OPTIONS:MDOCS}
X ${MKDIR} ${DOCSDIR}
X. for f in ${PORTDOCS}
X ${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
X. endfor
X.endif
X
X.include <bsd.port.mk>
96b300fcd3ec527c2c0fe3013d98d2d3
echo x - bombz/pkg-descr
sed 's/^X//' >bombz/pkg-descr << 'afee17f1483f4fa460be86b605eae351'
XBombz is a simple 2D puzzle game. It doesn't really have a plot. The object is
Xto blow up all the bombs on each level then escape off the edge of the screen.
XTo blow up a bomb, push it to where you want to cause an explosion, then collect
Xa match (originally a detonator in the Archimedes version) and touch the bomb
Xagain and quickly get out of the way. A bomb destroys everything surrounding it
Xexcept the metallic walls; if it blows up another bomb, that takes out
Xeverything around it too so you can set off chain reactions.
X
XI originally wrote Bombz for the Acorn Archimedes over ten years ago and this is
Xa complete rewrite with better graphics and sound etc. I chose to keep the
Xoriginal frame rate of 50fps in the rewrite because a more conventional 60fps
Xfeels a little too fast and 30fps feels too slow. Movement may appear slightly
Xjerky unless your monitor runs at 100Hz.
X
XWWW: http://bombz.sourceforge.net/
afee17f1483f4fa460be86b605eae351
echo c - bombz/files
mkdir -p bombz/files > /dev/null 2>&1
echo x - bombz/files/patch-bombz-joy.py
sed 's/^X//' >bombz/files/patch-bombz-joy.py << '03d1a822615dd079fad24551b07a8fc3'
X--- bombz/joy.py.orig 2007-06-26 20:33:12.000000000 +0200
X+++ bombz/joy.py 2012-09-12 15:22:32.000000000 +0200
X@@ -95,10 +95,10 @@
X name = name[:n] + ' ' + name[n + 1:]
X name = self.reduce_spaces(name)
X # My MS Sidewinder USB pad has "Microsoft" in it twice
X- words = name.split()
X- if words[0] == words[1]:
X- name = self.reduce_spaces(name.replace(words[0], '', 1))
X- self.name = name
X+ #words = name.split()
X+ #if words[0] == words[1]:
X+ # name = self.reduce_spaces(name.replace(words[0], '', 1))
X+ #self.name = name
X # If name is still too long, try getting rid of extra guff
X # Most of this is targetted at the Sidewinder
X name = name.replace('Plug & Play', 'PnP')
03d1a822615dd079fad24551b07a8fc3
echo x - bombz/files/bombz.in
sed 's/^X//' >bombz/files/bombz.in << 'b1ad9ba38bf8957c98c6eac30c313367'
X#!/bin/sh
X#
X# $FreeBSD$
X
Xecho "Bombz: Starting up..."
Xcd "%%DATADIR%%"
Xpython bombz.py
b1ad9ba38bf8957c98c6eac30c313367
echo x - bombz/distinfo
sed 's/^X//' >bombz/distinfo << '1a552d6f3263f70781521c471c391720'
XSHA256 (python/bombz-0.2.zip) = 95d6d8c54296bfddfaec2a156690fc1ac242f7e18d99ae742709aec1389ad096
XSIZE (python/bombz-0.2.zip) = 1287231
1a552d6f3263f70781521c471c391720
exit
--- .shar ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:
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