ports/168083: [NEW PORT] graphics/radius-engine: Lua script-based 2D engine built on top of OpenGL and SDL
nemysis
nemysis at gmx.ch
Fri May 18 02:00:39 UTC 2012
>Number: 168083
>Category: ports
>Synopsis: [NEW PORT] graphics/radius-engine: Lua script-based 2D engine built on top of OpenGL and SDL
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Fri May 18 02:00:13 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator: nemysis
>Release: FreeBSD 9.0-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan 3 07:46:30 UTC
>Description:
Radius Engine is a Lua script-based real-time 2D graphics engine designed
for rapidly prototyping games. Built on top of SDL and OpenGL,
games made with Radius Engine are portable to both Windows and Linux.
WWW: http://radius-engine.sourceforge.net/
Needed for Games Falling Block Game, Avoision, The Grind, Cretan Hubris.
Generated manually, tested with RedPorts and port test, sent with FreeBSD Port Tools 0.99_6 (mode: new)
>How-To-Repeat:
>Fix:
--- .shar begins here ---
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
# radius-engine
# radius-engine/Makefile
# radius-engine/pkg-descr
# radius-engine/distinfo
#
echo c - radius-engine
mkdir -p radius-engine > /dev/null 2>&1
echo x - radius-engine/Makefile
sed 's/^X//' >radius-engine/Makefile << '79d11b447b5476c0776903cac9e024ce'
X# New Ports collection makefile for: Radius Engine
X# Date created: 2012-05-17
X# Whom: nemysis at gmx.ch
X#
X# $FreeBSD$
X#
X
XPORTNAME= radius-engine
XPORTVERSION= 1.1
XCATEGORIES= graphics devel
XMASTER_SITES= SF/${PORTNAME}/
X
XMAINTAINER= nemysis at gmx.ch
XCOMMENT= Lua script-based 2D engine built on top of OpenGL and SDL
X
XLICENSE= MIT
X
XLIB_DEPENDS= lua-5.1:${PORTSDIR}/lang/lua \
X png:${PORTSDIR}/graphics/png \
X physfs.1:${PORTSDIR}/devel/physfs
X
XGNU_CONFIGURE= yes
XCONFIGURE_ENV= LIBS="-L${LOCALBASE}/lib"
XCFLAGS+= -I${LOCALBASE}/include
XUSE_SDL= sdl sound
XUSE_GL= glu
XMAKE_JOBS_SAFE= yes
X
XPLIST_FILES= include/radius.h \
X lib/libradius-engine.a \
X libdata/pkgconfig/radius-engine.pc
XPLIST_DIRSTRY= libdata/pkgconfig
X
Xpost-patch:
X @${REINPLACE_CMD} -e 's|lua5.1|lua-5.1|g' \
X ${WRKSRC}/acinclude.m4 ${WRKSRC}/configure
X @${REINPLACE_CMD} -e 's|(pkgconfigdir)|{PREFIX}/libdata/pkgconfig|g' ${WRKSRC}/Makefile.in
X
X.include <bsd.port.mk>
79d11b447b5476c0776903cac9e024ce
echo x - radius-engine/pkg-descr
sed 's/^X//' >radius-engine/pkg-descr << 'fdf4d18cabea932ada3a079ab2d8a47f'
XRadius Engine is a Lua script-based real-time 2D graphics engine designed
Xfor rapidly prototyping games. Built on top of SDL and OpenGL,
Xgames made with Radius Engine are portable to both Windows and Linux.
X
XWWW: http://radius-engine.sourceforge.net/
fdf4d18cabea932ada3a079ab2d8a47f
echo x - radius-engine/distinfo
sed 's/^X//' >radius-engine/distinfo << '276d4c854cce00e5ed574bfd3ba17473'
XSHA256 (radius-engine-1.1.tar.gz) = 7acad286ac9d8ed1d7328411ec38d225dd8a90acb848f63bb8bb7edee8de42ed
XSIZE (radius-engine-1.1.tar.gz) = 237747
276d4c854cce00e5ed574bfd3ba17473
exit
--- .shar ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:
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