ports/125590: [patch] games/lordsawar update to 0.0.9
Alex Kozlov
spam at rm-rf.kiev.ua
Mon Jul 14 05:50:04 UTC 2008
>Number: 125590
>Category: ports
>Synopsis: [patch] games/lordsawar update to 0.0.9
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: maintainer-update
>Submitter-Id: current-users
>Arrival-Date: Mon Jul 14 05:50:03 UTC 2008
>Closed-Date:
>Last-Modified:
>Originator: Alex Kozlov
>Release: FreeBSD 6.3
>Organization:
private
>Environment:
>Description:
Update Lords a War to 0.0.9
>How-To-Repeat:
>Fix:
Patch attached with submission follows:
Index: games/lordsawar/files/patch-src_game.cpp
@@ -1,98 +1,10 @@
Index: src/game.cpp
-@@ -1115,15 +1115,6 @@
- int
- Game::loadHeroTemplates()
- {
-- FILE *fileptr = fopen (File::getMiscFile("heronames").c_str(), "r");
-- char *line = NULL;
-- size_t len = 0;
-- ssize_t read;
-- int retval;
-- int gender;
-- int side;
-- size_t bytesread = 0;
-- char *tmp;
- const Armysetlist* al = Armysetlist::getInstance();
- const Army* herotype;
-
-@@ -1131,51 +1122,41 @@
- std::vector<const Army*> heroes;
- Player *p = Playerlist::getInstance()->getNeutral();
- for (unsigned int j = 0; j < al->getSize(p->getArmyset()); j++)
-- {
-+ {
- const Army *a = al->getArmy (p->getArmyset(), j);
- if (a->isHero())
-- heroes.push_back(a);
-+ heroes.push_back(a);
+@@ -1042,7 +1042,7 @@
+ }
+ else
+ {
+- SDL_Delay(250);
++ //SDL_Delay(250);
}
-+
-+ std::ifstream file(File::getMiscFile("heronames").c_str());
-
-- if (fileptr == NULL)
-- return -1;
-- while ((read = getline (&line, &len, fileptr)) != -1)
-- {
-- bytesread = 0;
-- retval = sscanf (line, "%d%d%n", &side, &gender, &bytesread);
-- if (retval != 2)
-- {
-- free (line);
-- return -2;
-- }
-- while (isspace(line[bytesread]) && line[bytesread] != '\0')
-- bytesread++;
-- tmp = strchr (&line[bytesread], '\n');
-- if (tmp)
-- tmp[0] = '\0';
-- if (strlen (&line[bytesread]) == 0)
-- {
-- free (line);
-- return -3;
-- }
-- if (side < 0 || side > (int) MAX_PLAYERS)
-- {
-- free (line);
-- return -4;
-+ if (file.good()) {
-+ std::string buffer, name;
-+ int side, gender;
-+
-+ while (std::getline(file, buffer)) {
-+ std::istringstream line(buffer);
-+ if (!(line >> side >> gender >> name))
-+ return -2;
-+
-+ if (side < 0 || side > (int) MAX_PLAYERS)
-+ return -4;
-+
-+ herotype = heroes[rand() % heroes.size()];
-+ Hero *newhero = new Hero (*herotype, "", NULL);
-+
-+ if (gender)
-+ newhero->setGender(Hero::MALE);
-+ else
-+ newhero->setGender(Hero::FEMALE);
-+
-+ newhero->setName (name);
-+ d_herotemplates[side].push_back (newhero);
- }
-+ } else
-+ return -1;
-
-- herotype = heroes[rand() % heroes.size()];
-- Hero *newhero = new Hero (*herotype, "", NULL);
-- if (gender)
-- newhero->setGender(Hero::MALE);
-- else
-- newhero->setGender(Hero::FEMALE);
-- newhero->setName (&line[bytesread]);
-- d_herotemplates[side].push_back (newhero);
-- }
-- if (line)
-- free (line);
-- fclose (fileptr);
-+ file.close();
- return 0;
}
Index: games/lordsawar/files/patch-src_herotemplates.cpp
@@ -0,0 +1,94 @@
+Index: src/herotemplates.cpp
+@@ -64,15 +64,6 @@
+
+ int HeroTemplates::loadHeroTemplates()
+ {
+- FILE *fileptr = fopen (File::getMiscFile("heronames").c_str(), "r");
+- char *line = NULL;
+- size_t len = 0;
+- ssize_t read;
+- int retval;
+- int gender;
+- int side;
+- size_t bytesread = 0;
+- char *tmp;
+ const Armysetlist* al = Armysetlist::getInstance();
+ const Army* herotype;
+
+@@ -83,48 +74,37 @@
+ {
+ const Army *a = al->getArmy (p->getArmyset(), j);
+ if (a->isHero())
+- heroes.push_back(a);
++ heroes.push_back(a);
+ }
++
++ std::ifstream file(File::getMiscFile("heronames").c_str());
+
+- if (fileptr == NULL)
+- return -1;
+- while ((read = getline (&line, &len, fileptr)) != -1)
+- {
+- bytesread = 0;
+- retval = sscanf (line, "%d%d%n", &side, &gender, &bytesread);
+- if (retval != 2)
+- {
+- free (line);
+- return -2;
+- }
+- while (isspace(line[bytesread]) && line[bytesread] != '\0')
+- bytesread++;
+- tmp = strchr (&line[bytesread], '\n');
+- if (tmp)
+- tmp[0] = '\0';
+- if (strlen (&line[bytesread]) == 0)
+- {
+- free (line);
+- return -3;
+- }
+- if (side < 0 || side > (int) MAX_PLAYERS)
+- {
+- free (line);
+- return -4;
++ if (file.good()) {
++ std::string buffer, name;
++ int side, gender;
++
++ while (std::getline(file, buffer)) {
++ std::istringstream line(buffer);
++ if (!(line >> side >> gender >> name))
++ return -2;
++
++ if (side < 0 || side > (int) MAX_PLAYERS)
++ return -4;
++
++ herotype = heroes[rand() % heroes.size()];
++ Hero *newhero = new Hero (*herotype, "", NULL);
++
++ if (gender)
++ newhero->setGender(Hero::MALE);
++ else
++ newhero->setGender(Hero::FEMALE);
++
++ newhero->setName (name);
++ d_herotemplates[side].push_back (newhero);
+ }
++ } else
++ return -1;
+
+- herotype = heroes[rand() % heroes.size()];
+- Hero *newhero = new Hero (*herotype, "", NULL, true);
+- if (gender)
+- newhero->setGender(Hero::MALE);
+- else
+- newhero->setGender(Hero::FEMALE);
+- newhero->setName (&line[bytesread]);
+- d_herotemplates[side].push_back (newhero);
+- }
+- if (line)
+- free (line);
+- fclose (fileptr);
++ file.close();
+ return 0;
+ }
+-
Index: games/lordsawar/Makefile
@@ -6,15 +6,15 @@
#
PORTNAME= lordsawar
-PORTVERSION= 0.0.8
-PORTREVISION= 2
+PORTVERSION= 0.0.9
CATEGORIES= games
MASTER_SITES= http://lordsawar.com/
MAINTAINER= spam at rm-rf.kiev.ua
COMMENT= A Warlords II clone
-LIB_DEPENDS= glademm-2.4:${PORTSDIR}/devel/libglademm24
+LIB_DEPENDS= glademm-2.4:${PORTSDIR}/devel/libglademm24 \
+ gnet-2.0:${PORTSDIR}/net/gnet2
USE_GZIP= yes
USE_GETTEXT= yes
Index: games/lordsawar/distinfo
@@ -1,3 +1,3 @@
-MD5 (lordsawar-0.0.8.tar.gz) = dfe83aea8517d9760d9cd8e268efef8d
-SHA256 (lordsawar-0.0.8.tar.gz) = 9786394b856beeee45fcfe0ca74befed573b5b5f201086f8bc73d3d54a3d28e1
-SIZE (lordsawar-0.0.8.tar.gz) = 13340263
+MD5 (lordsawar-0.0.9.tar.gz) = 4e072bce1fe77f61a97c67d766a64c9e
+SHA256 (lordsawar-0.0.9.tar.gz) = d87cf2c5c51dd169757020ffb679ce5f9b7b102fc792daca327c57fefa1f5fdd
+SIZE (lordsawar-0.0.9.tar.gz) = 14364630
Index: games/lordsawar/pkg-plist
@@ -1,7 +1,7 @@
bin/lordsawar
bin/lordsawar-army-editor
bin/lordsawar-editor
-bin/lordsawar_server
+bin/lordsawar-tile-editor
share/applications/lordsawar.desktop
%%DATADIR%%/citynames
%%DATADIR%%/heronames
@@ -103,6 +103,7 @@
%%DATADIR%%/various/editor/button_1x1.png
%%DATADIR%%/various/editor/button_2x2.png
%%DATADIR%%/various/editor/button_3x3.png
+%%DATADIR%%/various/editor/button_6x6.png
%%DATADIR%%/various/editor/button_castle.png
%%DATADIR%%/various/editor/button_erase.png
%%DATADIR%%/various/editor/button_blank.png
@@ -113,8 +114,10 @@
%%DATADIR%%/various/editor/button_stack.png
%%DATADIR%%/various/editor/button_bridge.png
%%DATADIR%%/various/editor/button_port.png
+%%DATADIR%%/various/editor/tilestyles.png
%%DATADIR%%/various/arrows.png
%%DATADIR%%/various/waypoints.png
+%%DATADIR%%/various/win.png
%%DATADIR%%/various/buttons.png
%%DATADIR%%/various/city_occupied.png
%%DATADIR%%/various/items.png
@@ -125,15 +128,7 @@
%%DATADIR%%/various/ruin_1.png
%%DATADIR%%/various/ruin_2.png
%%DATADIR%%/various/splash_screen.jpg
-%%DATADIR%%/various/about_screen.jpg
-%%DATADIR%%/various/network_screen.jpg
-%%DATADIR%%/various/stats.png
-%%DATADIR%%/various/win.jpg
-%%DATADIR%%/various/win_mask.png
-%%DATADIR%%/various/freelords.png
%%DATADIR%%/various/lordsawar_logo.png
-%%DATADIR%%/various/freelords_editor.png
-%%DATADIR%%/various/editor.png
%%DATADIR%%/various/hero.png
%%DATADIR%%/various/prodshieldset.png
%%DATADIR%%/various/smallruinedcity.png
@@ -142,6 +137,7 @@
%%DATADIR%%/various/smallunexploredstronghold.png
%%DATADIR%%/various/smallexploredruin.png
%%DATADIR%%/various/smalltemple.png
+%%DATADIR%%/various/castle_icon.png
%%DATADIR%%/various/cursors.png
%%DATADIR%%/various/smallupkeep.png
%%DATADIR%%/various/smallincome.png
@@ -149,6 +145,9 @@
%%DATADIR%%/various/smallcity.png
%%DATADIR%%/various/diplomacy-small.png
%%DATADIR%%/various/diplomacy-large.png
+%%DATADIR%%/various/parley_offered.png
+%%DATADIR%%/various/parley_refused.png
+%%DATADIR%%/various/tileset_icon.png
%%DATADIR%%/map/2ndPunic37.map
%%DATADIR%%/music/back1.ogg
%%DATADIR%%/music/defeat.ogg
@@ -161,6 +160,7 @@
%%DATADIR%%/glade/army-gains-level-dialog.glade
%%DATADIR%%/glade/army-info-window.glade
%%DATADIR%%/glade/stack-info-window.glade
+%%DATADIR%%/glade/stack-info-dialog.glade
%%DATADIR%%/glade/buy-production-dialog.glade
%%DATADIR%%/glade/city-defeated-dialog.glade
%%DATADIR%%/glade/city-looted-dialog.glade
@@ -173,10 +173,13 @@
%%DATADIR%%/glade/player-died-dialog.glade
%%DATADIR%%/glade/game-over-dialog.glade
%%DATADIR%%/glade/game-preferences-dialog.glade
+%%DATADIR%%/glade/about-dialog.glade
+%%DATADIR%%/glade/game-quit-dialog.glade
%%DATADIR%%/glade/game-window.glade
%%DATADIR%%/glade/hero-dialog.glade
%%DATADIR%%/glade/hero-offer-dialog.glade
%%DATADIR%%/glade/surrender-dialog.glade
+%%DATADIR%%/glade/surrender-refused-dialog.glade
%%DATADIR%%/glade/sage-dialog.glade
%%DATADIR%%/glade/ruin-rewarded-dialog.glade
%%DATADIR%%/glade/ruin-report-dialog.glade
@@ -211,15 +214,24 @@
%%DATADIR%%/glade/diplomacy-dialog.glade
%%DATADIR%%/glade/treachery-dialog.glade
%%DATADIR%%/glade/editor/main-window.glade
+%%DATADIR%%/glade/editor/tileset-window.glade
%%DATADIR%%/glade/editor/signpost-dialog.glade
%%DATADIR%%/glade/editor/temple-dialog.glade
+%%DATADIR%%/glade/editor/reward-dialog.glade
+%%DATADIR%%/glade/editor/reward-list-dialog.glade
%%DATADIR%%/glade/editor/ruin-dialog.glade
+%%DATADIR%%/glade/editor/select-hidden-ruin-dialog.glade
%%DATADIR%%/glade/editor/stack-dialog.glade
%%DATADIR%%/glade/editor/select-army-dialog.glade
%%DATADIR%%/glade/editor/players-dialog.glade
%%DATADIR%%/glade/editor/city-dialog.glade
%%DATADIR%%/glade/editor/map-info-dialog.glade
+%%DATADIR%%/glade/editor/tileset-info-dialog.glade
%%DATADIR%%/glade/editor/new-map-dialog.glade
+%%DATADIR%%/glade/editor/itemlist-dialog.glade
+%%DATADIR%%/glade/editor/tile-preview-dialog.glade
+%%DATADIR%%/glade/editor/select-item-dialog.glade
+%%DATADIR%%/glade/editor/select-reward-dialog.glade
%%DATADIR%%/glade/editor/armyset-window.glade
%%DATADIR%%/glade/editor/armyset-info-dialog.glade
%%DATADIR%%/shield/default/default.xml
>Release-Note:
>Audit-Trail:
>Unformatted:
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