ports/75798: Update games/scummvm to 0.7.0
Miguel Mendez
flynn at energyhq.es.eu.org
Tue Jan 4 14:50:28 UTC 2005
>Number: 75798
>Category: ports
>Synopsis: Update games/scummvm to 0.7.0
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: update
>Submitter-Id: current-users
>Arrival-Date: Tue Jan 04 14:50:28 GMT 2005
>Closed-Date:
>Last-Modified:
>Originator: Miguel Mendez
>Release: FreeBSD 5.3-STABLE i386
>Organization:
>Environment:
System: FreeBSD 5.3-STABLE #1: Tue Dec 28 17:41:55 CET 2004
root at scienide.energyhq.es.eu.org:/usr/obj/usr/src/sys/SCIENIDE
>Description:
0.7.0 (2004-12-24)
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
>How-To-Repeat:
>Fix:
--- scummvm.diff begins here ---
diff -ruN scummvm.old/Makefile scummvm/Makefile
--- scummvm.old/Makefile Wed Aug 25 02:28:19 2004
+++ scummvm/Makefile Tue Jan 4 15:00:39 2005
@@ -6,11 +6,10 @@
#
PORTNAME= scummvm
-PORTVERSION= 0.6.1
+PORTVERSION= 0.7.0
CATEGORIES= games emulators
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= ${PORTNAME}
-DISTNAME= ${PORTNAME}-${PORTVERSION}b
MAINTAINER= alexander at trull.com
COMMENT= Graphical Adventure Game Virtual Machine
diff -ruN scummvm.old/distinfo scummvm/distinfo
--- scummvm.old/distinfo Wed Aug 25 02:28:19 2004
+++ scummvm/distinfo Tue Jan 4 15:03:39 2005
@@ -1,2 +1,2 @@
-MD5 (scummvm-0.6.1b.tar.bz2) = 143dd7cfe0995922c49e1f8a6cdf2055
-SIZE (scummvm-0.6.1b.tar.bz2) = 1626950
+MD5 (scummvm-0.7.0.tar.bz2) = 7e2f9bc1bc54aa78285f7f3189ee8a7c
+SIZE (scummvm-0.7.0.tar.bz2) = 2045328
--- scummvm.diff ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:
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