[package - main-amd64-default][games/rnd_jue] Failed for rnd_jue-3.3.0.0_5 in build
pkg-fallout at FreeBSD.org
pkg-fallout at FreeBSD.org
Wed Jan 27 02:57:12 UTC 2021
You are receiving this mail as a port that you maintain
is failing to build on the FreeBSD package build server.
Please investigate the failure and submit a PR to fix
build.
Maintainer: ports at FreeBSD.org
Last committer: tobik at FreeBSD.org
Ident: $FreeBSD: head/games/rnd_jue/Makefile 517046 2019-11-08 10:47:01Z tobik $
Log URL: http://beefy18.nyi.freebsd.org/data/main-amd64-default/p562626_sb42a2ea558/logs/rnd_jue-3.3.0.0_5.log
Build URL: http://beefy18.nyi.freebsd.org/build.html?mastername=main-amd64-default&build=p562626_sb42a2ea558
Log:
=>> Building games/rnd_jue
build started at Wed Jan 27 02:56:00 UTC 2021
port directory: /usr/ports/games/rnd_jue
package name: rnd_jue-3.3.0.0_5
building for: FreeBSD main-amd64-default-job-05 14.0-CURRENT FreeBSD 14.0-CURRENT 1400001 amd64
maintained by: ports at FreeBSD.org
Makefile ident: $FreeBSD: head/games/rnd_jue/Makefile 517046 2019-11-08 10:47:01Z tobik $
Poudriere version: 3.2.8-8-gaf08dbda
Host OSVERSION: 1300134
Jail OSVERSION: 1400001
Job Id: 05
!!! Jail is newer than host. (Jail: 1400001, Host: 1300134) !!!
!!! This is not supported. !!!
!!! Host kernel must be same or newer than jail. !!!
!!! Expect build failures. !!!
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P_PORTS_FEATURES=FLAVORS SELECTED_OPTIONS
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PORT_FLAGS=
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DEPENDS_ARGS=
MAKE_ARGS=
---End Poudriere Port Flags/Env---
---Begin OPTIONS List---
===> The following configuration options are available for rnd_jue-3.3.0.0_5:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
---End OPTIONS List---
--MAINTAINER--
ports at FreeBSD.org
--End MAINTAINER--
--CONFIGURE_ARGS--
--End CONFIGURE_ARGS--
--CONFIGURE_ENV--
MAKE=gmake SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/rnd_jue/work XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/rnd_jue/work HOME=/wrkdirs/usr/ports/games/rnd_jue/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/rnd_jue/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin SHELL=/bin/sh CONFIG_SHELL=/bin/sh LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8
--End CONFIGURE_ENV--
--MAKE_ENV--
SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/rnd_jue/work XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/rnd_jue/work HOME=/wrkdirs/usr/ports/games/rnd_jue/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/rnd_jue/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8 PREFIX=/usr/local LOCALBASE=/usr/local CC="cc" CFLAGS="-O2 -pipe -fstack-protector-strong -fno-strict-aliasing " CPP="cpp" CPPFLAGS="" LDFLAGS=" -fstack-protector-strong " LIBS="" CXX="c++" CXXFLAGS="-O2 -pipe -fstack-protector-strong -fno-strict-aliasing " MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444"
--End MAKE_ENV--
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--End PLIST_SUB--
--SUB_LIST--
PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/rnd_jue DOCSDIR=/usr/local/share/doc/rnd_jue EXAMPLESDIR=/usr/local/share/examples/rnd_jue WWWDIR=/usr/local/www/rnd_jue ETCDIR=/usr/local/etc/rnd_jue
--End SUB_LIST--
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BATCH=yes
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PACKAGES=/packages
DISTDIR=/distfiles
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#### /usr/local/etc/poudriere.d/make.conf ####
# XXX: We really need this but cannot use it while 'make checksum' does not
# try the next mirror on checksum failure. It currently retries the same
# failed mirror and then fails rather then trying another. It *does*
# try the next if the size is mismatched though.
#MASTER_SITE_FREEBSD=yes
# Build ALLOW_MAKE_JOBS_PACKAGES with 2 jobs
MAKE_JOBS_NUMBER=2
#### /usr/ports/Mk/Scripts/ports_env.sh ####
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CC_OUTPUT_921dbbb2_58173849=yes
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ARCH=amd64
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HAVE_COMPAT_IA32_KERN=YES
CONFIGURE_MAX_CMD_LEN=524288
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#### Misc Poudriere ####
GID=0
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kqueues (-k) unlimited
umtx shared locks (-o) unlimited
--End resource limits--
=======================<phase: check-sanity >============================
===> NOTICE:
The rnd_jue port currently does not have a maintainer. As a result, it is
more likely to have unresolved issues, not be up-to-date, or even be removed in
the future. To volunteer to maintain this port, please create an issue at:
https://bugs.freebsd.org/bugzilla
More information about port maintainership is available at:
https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port
===> License GPLv2 accepted by the user
===========================================================================
=======================<phase: pkg-depends >============================
===> rnd_jue-3.3.0.0_5 depends on file: /usr/local/sbin/pkg - not found
===> Installing existing package /packages/All/pkg-1.16.2.txz
[main-amd64-default-job-05] Installing pkg-1.16.2...
[main-amd64-default-job-05] Extracting pkg-1.16.2: .......... done
===> rnd_jue-3.3.0.0_5 depends on file: /usr/local/sbin/pkg - found
===> Returning to build of rnd_jue-3.3.0.0_5
===========================================================================
=======================<phase: fetch-depends >============================
===========================================================================
=======================<phase: fetch >============================
===> NOTICE:
The rnd_jue port currently does not have a maintainer. As a result, it is
more likely to have unresolved issues, not be up-to-date, or even be removed in
the future. To volunteer to maintain this port, please create an issue at:
https://bugs.freebsd.org/bugzilla
More information about port maintainership is available at:
https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port
===> License GPLv2 accepted by the user
===> Fetching all distfiles required by rnd_jue-3.3.0.0_5 for building
===========================================================================
=======================<phase: checksum >============================
<snip>
./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<F6>' || (c) == '<D6>' ? 98 : \
^
files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<FC>' || (c) == '<DC>' ? 99 : \
^
files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<FC>' || (c) == '<DC>' ? 99 : \
^
files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<B0>' ? 100 : \
^
files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<AE>' ? 101 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
^
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<A9>' ? 96 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<E4>' || (c) == '<C4>' ? 97 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<E4>' || (c) == '<C4>' ? 97 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<F6>' || (c) == '<D6>' ? 98 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<F6>' || (c) == '<D6>' ? 98 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<FC>' || (c) == '<DC>' ? 99 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<FC>' || (c) == '<DC>' ? 99 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<B0>' ? 100 : \
^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<AE>' ? 101 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
^
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<A9>' ? 96 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<E4>' || (c) == '<C4>' ? 97 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<E4>' || (c) == '<C4>' ? 97 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<F6>' || (c) == '<D6>' ? 98 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<F6>' || (c) == '<D6>' ? 98 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<FC>' || (c) == '<DC>' ? 99 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<FC>' || (c) == '<DC>' ? 99 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<B0>' ? 100 : \
^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
^
./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII'
(c) == '<AE>' ? 101 : \
^
36 warnings generated.
cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c tape.c
cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c cartoons.c
cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c network.c
network.c:120:46: warning: address of array 'player->name' will always evaluate to 'true' [-Wpointer-bool-conversion]
if (player->nr == player_nr && player->name && strlen(player->name))
~~ ~~~~~~~~^~~~
1 warning generated.
cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c netserv.c
cc main.o conf_gfx.o conf_snd.o conf_mus.o conf_hlp.o init.o config.o events.o tools.o screens.o game.o editor.o files.o tape.o cartoons.o network.o netserv.o libgame/libgame.a game_em/game_em.a game_sp/game_sp.a -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lm -o ../rnd_jue
ld: error: duplicate symbol: setup
>>> defined at main.c
>>> main.o:(setup)
>>> defined at system.c
>>> system.o:(.bss+0x300) in archive libgame/libgame.a
ld: error: duplicate symbol: GfxFrame
>>> defined at main.c
>>> main.o:(GfxFrame)
>>> defined at main.c
>>> main.o:(.bss+0x43B10) in archive game_sp/game_sp.a
ld: error: duplicate symbol: redraw
>>> defined at main.c
>>> main.o:(redraw)
>>> defined at DDScrollBuffer.c
>>> DDScrollBuffer.o:(.bss+0x20) in archive game_sp/game_sp.a
cc: error: linker command failed with exit code 1 (use -v to see invocation)
gmake[2]: *** [Makefile:255: ../rnd_jue] Error 1
gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src'
gmake[1]: *** [Makefile:76: sdl] Error 2
gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0'
===> Compilation failed unexpectedly.
Try to set MAKE_JOBS_UNSAFE=yes and rebuild before reporting the failure to
the maintainer.
*** Error code 1
Stop.
make: stopped in /usr/ports/games/rnd_jue
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