Issues with a Large Fat pipe Network simulation
Pieter de Boer
pieter at thedarkside.nl
Tue Jun 21 17:13:46 GMT 2005
Luigi Rizzo wrote:
>>However.. when I deleted the pipe rules on 'network', the speed suddenly
>>went up to around 800mbit/s too! I remade them, and voila, 200mbit/s.
> network emulation is a tricky job :)
It sure is, so I'm happy you're trying to help out :)
> in any case i believe what happens is the following.
>
> The pipe has a default size of 50 slots, which at 1500 bytes is
> little above 64k. If the sender is bursting a large number of packets,
> it may well overflow the pipe's queue causing a backoff (which
> may simply be immediate, or delayed, depending on how you configure
> various things).
>
> I believe setting the queue size in the pipe to a value larger than
> the window should fix things.
I had the same thought, so I already fiddled with it a bit. Because you
brought it up I tested the following this evening:
send/recv spaces at 128KB
00001: unlimited 0 ms 50 sl. 1 queues (1 buckets) droptail
00002: unlimited 0 ms 50 sl. 1 queues (1 buckets) droptail
I'm getting 300-400mbit/s (which is higher than yesterday; it seems the
speed creeps up a bit after a while).
00001: unlimited 0 ms 100 sl. 1 queues (1 buckets) droptail
00002: unlimited 0 ms 100 sl. 1 queues (1 buckets) droptail
I'm getting 300-400mbit/s.
There doesn't seem to be a direct relation between the pipe's queuing
slots and the throughput. Setting the send/recvspaces to 65535 again
does give me an immediate throughput of >800mbit/s, though.
Hope you still have some other ideas, since I'm a bit puzzled here..
--
Pieter
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