kern/177876: [mips] kernel stack overflow panic on mips64, EdgeRouter Lite
Joe Holden
lists at rewt.org.uk
Tue Apr 30 21:43:47 UTC 2013
Joe Holden wrote:
> Joe Holden wrote:
>> Warner Losh wrote:
>>> On Apr 24, 2013, at 11:27 AM, Joe Holden wrote:
>>>
>>>> Warner Losh wrote:
>>>>> On Apr 23, 2013, at 3:20 PM, Joe Holden wrote:
>>>>>> Warner Losh wrote:
>>>>>>> I just committed r249790 which makes everything match.
>>>>>>> On Apr 22, 2013, at 2:29 PM, Juli Mallett wrote:
>>>>>>>> On Mon, Apr 22, 2013 at 1:27 PM, Warner Losh <imp at bsdimp.com>
>>>>>>>> wrote:
>>>>>>>>> It sure looks like you are right... I have a full new tree
>>>>>>>>> building just to make sure... :(
>>>>>>>>>
>>>>>>>>> Then again, it would be useful to document where these
>>>>>>>>> dependencies lie to help prevent others from tripping over this
>>>>>>>>> in the future :(
>>>>>>>> We should use genassym to generate trapframe offsets instead of
>>>>>>>> having
>>>>>>>> hand-coded defines for these, perhaps? I haven't thought it
>>>>>>>> through
>>>>>>>> very fully, but that seems a lot better.
>>>>>>> I'll look into this...
>>>>>>> Warner
>>>>>> I rebuilt just the kernel but the same problem persists - started
>>>>>> building world and I'm seeing:
>>>>>>
>>>>>> /usr/src/gnu/usr.bin/gdb/kgdb/trgt_mips.c:122: error: 'struct
>>>>>> trapframe' has no member named 't4'
>>>>>>
>>>>>> and so on, have just commented them out for now so it completes,
>>>>>> may just be left overs from previous build - may be getting
>>>>>> confused :)
>>>>> You can just rebuild the kernel (I'll fix the kgdb stuff, I didn't
>>>>> see that when I built the world for some reason).
>>>>> Please try this patch to see if this fixes it.
>>>>> Warner
>>>> So far so good, boots into multiuser - will give it a thrashing and
>>>> see if I can make it break :)
>>>
>>> Thanks Joe. I'll go ahead and commit it then and work on a longer
>>> term solution.
>>>
>>> Warner
>>>
>> Excellent, still seeing trapframe panics under cpu load but it's at
>> least usable!
>>
>> I'll let you get on with fiddling now :)
>>
>> Cheers
> 12 hours into a buildworld and it's still good, looks like whatever
> buliding nano does to upset it hasn't happened yet!
>
> Joe
Succcess! :)
Buildworld+kernel and a handful of ports succeeded (eventually), looks
stable enough for day to day use now.
Thanks all!
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