Oddity in snd_uaudio(4) driver?
Gary Jennejohn
garyj at jennejohn.org
Thu Sep 7 06:35:18 PDT 2006
Ed Schouten writes:
> I was just looking through FreeBSD's snd_uaudio(4) driver, because I'm
> thinking of patching it to support Xbox 360 headsets as well. I was
> looking at the code to set the sample rate in
> /sys/dev/sound/usb/uaudio.c. In that file there is the following code
> near line 4100:
>
> | if (speed >= UA_SAMP_LO(asf1d) && speed <= UA_SAMP_HI(asf1d)) {
> | ch->sample_rate = speed;
> | return speed;
> | } else if (speed < UA_SAMP_LO(asf1d)) {
> | score = 0xfff * speed / UA_SAMP_LO(asf1d);
> | if (score > hiscore) {
> | bestspeed = UA_SAMP_LO(asf1d);
> | hiscore = score;
> | }
> | } else if (speed < UA_SAMP_HI(asf1d)) {
> | score = 0xfff * UA_SAMP_HI(asf1d) / speed;
> | if (score > hiscore) {
> | bestspeed = UA_SAMP_HI(asf1d);
> | hiscore = score;
> | }
> | }
>
> If we would rewrite this code to something more basic, let's say we
> rename 'speed' to 'x' and the UA_SAMP_ macros to some predefined
> variables:
>
> | if (x >= 10 && x <= 20) {
> | ...
> | } else if (x < 10) {
> | ...
> | } else if (x < 20) {
> | ...
> | }
>
> Wouldn't that mean that the last portion of the code is never reached?
> Looking at the code, it looks like some range check, making sure the
> sample rate remains inside a certain range. Wouldn't it be enough to
> remove the entire third if-statement, using a normal '} else {'?
>
Yeah, it seems like the last if clause should read
} else if (speed > UA_SAMP_HI(asf1d)) {
---
Gary Jennejohn / garyjATjennejohnDOTorg gjATfreebsdDOTorg garyjATdenxDOTde
More information about the freebsd-hackers
mailing list