[Bug 240043] audio/linux-c7-alsa: how to make it work?
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Fri Aug 23 10:03:52 UTC 2019
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #6 from Hannes Hauswedell <h2+fbsdports at fsfe.org> ---
(In reply to Tatsuki Makino from comment #4)
Yes, I could also try to make the pulse package work and I already prepared a
port for the systemd-libs, but it's all something I would rather not do if we
can make also work without pulse/systemd/...
(In reply to Kubilay Kocak from comment #5)
% uname -a
FreeBSD fbsdmain.soldiner.lan 12.0-STABLE FreeBSD 12.0-STABLE
14d1b03944e(stable/12) GENERIC amd64
(not very up-to-date)
Games with audio issues:
Pillars Of Eternity from gog.com
Hollow Knight from gog.com
Signal from Tölva from gog.com
[all make use of the Unity3d engine]
Games without audio issues:
games/linux-unigine-heaven
games/linux-unigine-valley
OilRush from HumbleBundle installer
[all make use of the Unigine Engine and logs say they are using OpenAL]
Everspace from gog.com
[uses the Unreal Engine]
Thanks for your help with this! It should be noted that alsa did work with the
-c6 ports (for the few things that still worked with -c6).
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