Examining the VM splay tree effectiveness
Alfred Perlstein
alfred at freebsd.org
Thu Sep 30 18:57:39 UTC 2010
Andre,
Your observations on the effectiveness of the splay tree
mirror the concerns I have with it when I read about it.
I have always wondered though if the splay-tree algorithm
was modified to only perform rotations when a lookup required
more than "N" traversals to reach a node.
This would self-balance the tree and maintain cache without
the expense of writes for nearly all lookups.
I'm wondering if you have the time/interest in rerunning
your tests, but modifying the algorithm to only rebalance
the splay if a lookup requires more than let's say 3, 5, 7
or 10 traversals.
what do you think?
-Alfred
* Andre Oppermann <andre at freebsd.org> [100930 09:38] wrote:
> Just for the kick of it I decided to take a closer look at the use of
> splay trees (inherited from Mach if I read the history correctly) in
> the FreeBSD VM system suspecting an interesting journey.
>
> The VM system has two major structures:
> 1) the VM map which is per process and manages its address space
> by tracking all regions that are allocated and their permissions.
> 2) the VM page table which is per VM map and provides the backing
> memory pages to the regions and interfaces with the pmap layer
> (virtual->physical).
>
> Both of these are very frequently accessed through memory allocations
> from userspace and page faults from the pmap layer. Their efficiency
> and SMP scalability is crucial for many operations beginning with fork/
> exec, going through malloc/mmap and ending with free/exit of a process.
>
> Both the vmmap and page table make use of splay trees to manage the
> entries and to speed up lookups compared to long to traverse linked
> lists or more memory expensive hash tables. Some structures though
> do have an additional linked list to simplify ordered traversals.
>
> A splay tree is an interesting binary search tree with insertion,
> lookup and removal performed in O(log n) *amortized* time. With
> the *amortized* time being the crucial difference to other binary trees.
> On every access *including* lookup it rotates the tree to make the
> just found element the new root node. For all gory details see:
> http://en.wikipedia.org/wiki/Splay_tree
>
> This behavior has a few important implications:
> 1) the root node and constant rotation works like a cache with
> least recent looked up node at the top and less recently ones
> close to the top;
> 2) every lookup that doesn't match the root node, ie. a cache miss,
> causes a rotation of the tree to make the newly found node the new
> root;
> 3) during the rotate it has to re-arrange and touch possibly a large
> number of other nodes;
> 4) in worst case the tree may resemble a linked list. A splay tree
> makes no guarantee that it is balanced.
>
> For the kernel and the splay tree usage in the VM map and page table
> some more implications come up:
> a) the amortization effect/cost only balance if the majority of
> lookups are root node (cache) hits, otherwise the cost of
> rebalancing destroys any advantage and quickly turns into a
> large overhead.
> b) the overhead becomes even worse due to touching many nodes and
> causing a lot of CPU cache line dirtying. For processes with
> shared memory or threads across CPU's this overhead becomes
> almost excessive because the CPU's stomp on each others cached
> nodes and get their own caches invalidated. The penalty is a
> high-latency memory refetch not only for the root node lookup
> but every hop in the following rebalancing operation => thrashing.
>
> To quantify the positive and negative effects of the splay tree I
> instrumented the code and added counters to track the behavior of
> the splay tree in the vmmap and page table.
>
> The test case is an AMD64 kernel build to get a first overview.
> Other system usages may have different results depending on their
> fork and memory usage patters.
>
> The results are very interesting:
>
> The page table shows a *very* poor root node hit rate and an excessive
> amount of rotational node modifications representing almost the
> worst case for splay trees.
>
> http://chart.apis.google.com/chart?chs=700x300&chbh=a,23&chds=0,127484769&chd=t:16946915,16719791,48872230,131057,74858589,105206121&cht=bvg&chl=insert|remove|lookup|cachehit|rotates|rotatemodifies
>
> The vmmap shows a high root node hit rate but still a significant
> amount of rotational node modifications.
>
> http://chart.apis.google.com/chart?chs=700x300&chbh=a,23&chds=0,21881583&chd=t:724293,723701,20881583,19044544,3719582,4553350&cht=bvg&chl=insert|remove|lookup|cachehit|rotates|rotatemodifies
>
> From these observations I come to the conclusion that a splay tree
> is suboptimal for the normal case and quickly horrible even on small
> deviations from the normal case in the vmmap. For the page table it
> is always horrible. Not to mention the locking complications due to
> modifying the tree on lookups.
>
> Based on an examination of other binary trees I put forward the
> hypothesis that a Red-Black tree is a much better, if not the optimal,
> fit for the vmmap and page table. RB trees are balanced binary trees
> and O(log n) in all cases. The big advantage in this context is that
> lookups are pure reads and do not cause CPU cache invalidations on
> other CPU's and always only require a read lock without the worst
> case properties of the unbalanced splay tree. The high cache locality
> of the vmmap lookups can be used with the RB tree as well by simply
> adding a pointer to the least recently found node. To prevent write
> locking this can be done lazily. More profiling is required to make
> a non-speculative statement on this though. In addition a few of
> the additional linked lists that currently accompany the vmmap and
> page structures are no longer necessary as they easily can be done
> with standard RB tree accessors. Our standard userspace jemalloc
> also uses RB trees for its internal housekeeping. RB tree details:
> http://en.wikipedia.org/wiki/Red-black_tree
>
> I say hypothesis because I haven't measured the difference to an
> RB tree implementation yet. I've hacked up a crude and somewhat
> mechanical patch to convert the vmmap and page VM structures to
> use RB trees, the vmmap part is not stable yet. The page part
> seems to work fine though.
>
> This is what I've hacked together so far:
> http://people.freebsd.org/~andre/vmmap_vmpage_stats-20100930.diff
> http://people.freebsd.org/~andre/vmmap_vmpage_rbtree-20100930.diff
>
> The diffs are still in their early stages and do not make use of
> any code simplifications becoming possible by using RB trees instead
> of the current splay trees.
>
> Comments on the VM issue and splay vs. RB tree hypothesis welcome.
>
> --
> Andre
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--
- Alfred Perlstein
.- VMOA #5191, 03 vmax, 92 gs500, 85 ch250, 07 zx10
.- FreeBSD committer
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