Interpreted language(s) in the base
Lev Serebryakov
lev at FreeBSD.org
Fri Aug 20 06:13:56 UTC 2010
Hello, Doug.
You wrote 16 августа 2010 г., 10:15:55:
> lua too "flavor of the day," not enough track record of stability,
> not enough installed base/proven utility
To be honest, lua is used in TONS of (commercial and, often,
console) games as scripting engine, without any issues with stability
or speed. Console games are very special world, where stability is holy
cow, BTW.
>> some JavaScript engines probably fit the description.
> Yikes! Sorry I asked. :)
Best scripting language ever :) Mixup of Lisp and Self, disguised to
looks like "traditional" language. And, yes, I'm serious here. But
JavaScript have one problem: both good open-source engines
(SpiderMonkey and V8) don't have good "system" library for
file/io/process operations. They are too-browser specific. They can
be easily stipped down to bare engines (very small, very efficient),
but in such case here is huge amount of work by writing all native
objects and operations needed for system scripting.
--
// Black Lion AKA Lev Serebryakov <lev at FreeBSD.org>
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