ULE steal_idle questions
Ian Lepore
ian at freebsd.org
Sat Aug 26 18:18:18 UTC 2017
On Sat, 2017-08-26 at 11:12 -0700, Rodney W. Grimes wrote:
> >
> > On Fri, 25 Aug 2017, Don Lewis wrote:
> >
> > >
> > > ...
> > > Something else that I did not expect is the how frequently
> > > threads are
> > > stolen from the other SMT thread on the same core, even though I
> > > increased steal_thresh from 2 to 3 to account for the off-by-one
> > > problem. This is true even right after the system has booted and
> > > no
> > > significant load has been applied. My best guess is that because
> > > of
> > > affinity, both the parent and child processes run on the same CPU
> > > after
> > > fork(), and if a number of processes are forked() in quick
> > > succession,
> > > the run queue of that CPU can get really long. Forcing a thread
> > > migration in exec() might be a good solution.
> > Since you are trying a lot of combinations, maybe you can tell us
> > which
> > ones work best. SCHED_4BSD works better for me on an old 2-core
> > system.
> > SCHED_ULE works better on a not-so old 4x2 core (Haswell) system,
> > but I
> > don't like it due to its complexity. It makes differences of at
> > most
> > +-2% except when mistuned it can give -5% for real time (but better
> > for
> > CPU and presumably power).
> >
> > For SCHED_4BSD, I wrote fancy tuning for fork/exec and sometimes
> > get
> > everything to like up for a 3% improvement (803 seconds instead of
> > 823
> > on the old system, with -current much slower at 840+ and old
> > versions
> > of ULE before steal_idle taking 890+). This is very resource
> > (mainly
> > cache associativity?) dependent and my tuning makes little
> > difference
> > on the newer system. SCHED_ULE still has bugfeatures which tend to
> > help large builds by reducing context switching, e.g., by bogusly
> > clamping all CPU-bound threads to nearly maximal priority.
> That last bugfeature is probably what makes current systems
> interactive performance tank rather badly when under heavy
> loads. Would it be hard to fix?
>
I would second that sentiment... as time goes on, heavily loaded
systems seem to become less and less interactive-friendly. Also,
running the heavy-load jobs such as builds with nice, even -n 20,
doesn't seem to make any noticible difference in terms of making un-
nice'd processes more responsive (not sure there's any relationship in
the underlying causes of that, though).
-- Ian
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