64bit ticks, was Re: Changing p_swtime and td_slptime to ticks
Jeff Roberson
jroberson at chesapeake.net
Tue Sep 18 17:09:07 PDT 2007
On Tue, 18 Sep 2007, Sam Leffler wrote:
> Jeff Roberson wrote:
>> On Tue, 18 Sep 2007, Jeff Roberson wrote:
>>
>>> On Tue, 18 Sep 2007, Andre Oppermann wrote:
>>>
>>>> Jeff Roberson wrote:
>>>>> On Mon, 17 Sep 2007, Julian Elischer wrote:
>>>>>
>>>>>> Jeff Roberson wrote:
>>>>>>> Enclosed is a patch that fixes swapping with ULE. ULE has never
>>>>>>> properly set p_swtime and td_slptime which are used by the
>>>>>>> swapout/swapin code to select the appropriate thread to swap.
>>>>>>
>>>>>> I have not looked at in the depth required, but 2 points that I was
>>>>>> unable
>>>>>> to check to my satisfaction before I got called away for work....
>>>>>>
>>>>>> 1/ the source of the ticks is a monotonically increasing count that
>>>>>> never
>>>>>> goes backwards or changes?
>>>>>
>>>>> ticks is incremented each time hardclock() is called. That's it.
>>>>>
>>>>>>
>>>>>> 2/ nothing that used to be accounted in seconds becomes accounted for
>>>>>> in ticks?
>>>>>
>>>>> I scale back to seconds where it is required. Really I think ticks
>>>>> would be the better metric in vm_glue.c but didn't want to make any
>>>>> drastic changes.
>>>>
>>>> ticks is 2^31 on x86 and at HZ=1000 is wraps within a reasonable
>>>> short uptime. You have to make sure that your code handles that
>>>> correctly or you run into lots of strange effects which are almost
>>>> impossible to reproduce. In TCP we've got bitten by that.
>>>
>>> Thanks Andre, this is a good point. For the td_slptime I don't think it's
>>> of practical concern. However, for swtime I think I will convert it then
>>> to seconds from boot.
>>
>> Is there a good reason for not making ticks 64bit? math involving this
>> value is relatively infrequent. Bruce? Any comments? It'd sure let us
>> forget all of these counter wrapping problems.
>
> ticks is used a lot. I'd rather set hz back to 100 by default. This
> approach is a perfect example of ignoring low-end platforms.
Well there are certainly competing design goals and tradeoffs must be
made. In this particular case, I did consider the impact to 32bit
platforms. However, many people looking at real-time like platforms want
even higher hz, so the solution must scale to both ends.
I believe we rarely do division or multiplication of ticks. Emulated
64bit adds and loads are not that expensive. In fact, I don't see any
division in kern/. Perhaps you could try it on one of your embedded
platforms and see if there is a measurable difference? I suspect there
will not be any.
Thanks,
Jeff
>
> Sam
>
More information about the freebsd-arch
mailing list