git: 1f56cb62fa08 - main - games/violetland: fix build with boost 1.76
Dmitry Marakasov
amdmi3 at FreeBSD.org
Tue Jun 1 17:37:59 UTC 2021
The branch main has been updated by amdmi3:
URL: https://cgit.FreeBSD.org/ports/commit/?id=1f56cb62fa0888e4cd5ba2c2a84e8c6be3219f6a
commit 1f56cb62fa0888e4cd5ba2c2a84e8c6be3219f6a
Author: Dmitry Marakasov <amdmi3 at FreeBSD.org>
AuthorDate: 2021-05-31 17:47:21 +0000
Commit: Dmitry Marakasov <amdmi3 at FreeBSD.org>
CommitDate: 2021-06-01 17:34:50 +0000
games/violetland: fix build with boost 1.76
---
games/violetland/Makefile | 2 +-
.../files/patch-src_system_utility_ImageUtility.cpp | 15 +++++++++++++++
2 files changed, 16 insertions(+), 1 deletion(-)
diff --git a/games/violetland/Makefile b/games/violetland/Makefile
index 33219ff08331..bbfb1ddd7a74 100644
--- a/games/violetland/Makefile
+++ b/games/violetland/Makefile
@@ -20,7 +20,7 @@ GH_TUPLE= jarro2783:CMake-Gettext:6ee6405:cmakegettext/lib/CMake-Gettext
USES= cmake compiler:c++11-lang gettext gl sdl
USE_SDL= sdl mixer image ttf
USE_GL= gl glu
-USE_CXXSTD= c++98
+USE_CXXSTD= c++11
CMAKE_ARGS= -DDATA_INSTALL_DIR="${DATADIR}" \
-DLOCALE_INSTALL_DIR="${PREFIX}/share/locale"
diff --git a/games/violetland/files/patch-src_system_utility_ImageUtility.cpp b/games/violetland/files/patch-src_system_utility_ImageUtility.cpp
new file mode 100644
index 000000000000..8731332c1450
--- /dev/null
+++ b/games/violetland/files/patch-src_system_utility_ImageUtility.cpp
@@ -0,0 +1,15 @@
+Fix compatibility with C++17, which is required to build with boost 1.76
+
+--- src/system/utility/ImageUtility.cpp.orig 2016-01-04 20:15:21 UTC
++++ src/system/utility/ImageUtility.cpp
+@@ -23,8 +23,8 @@ SDL_Surface *ImageUtility::loadImage(boost::filesystem
+ SDL_Surface *ImageUtility::createImage(TTF_Font *font, char fgR, char fgG,
+ char fgB, char fgA, char bgR, char bgG, char bgB, char bgA,
+ std::string text, FontRenderingFlag quality) {
+- SDL_Color tmpfontcolor = { fgR, fgG, fgB, fgA };
+- SDL_Color tmpfontbgcolor = { bgR, bgG, bgB, bgA };
++ SDL_Color tmpfontcolor = { (Uint8)fgR, (Uint8)fgG, (Uint8)fgB, (Uint8)fgA };
++ SDL_Color tmpfontbgcolor = { (Uint8)bgR, (Uint8)bgG, (Uint8)bgB, (Uint8)bgA };
+ SDL_Surface *resulting_text = NULL;
+
+ if (quality == solid)
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