git: ffde39a7aa1d - main - games/gcompris-qt: fix build due to missing build-deps
Tobias C. Berner
tcberner at gmail.com
Mon Jul 12 09:34:02 UTC 2021
Moin moin
On Mon, 12 Jul 2021 at 04:05, Alexey Dokuchaev <danfe at freebsd.org> wrote:
>
> On Sun, Jul 11, 2021 at 06:53:29PM +0000, Adriaan de Groot wrote:
> > commit ffde39a7aa1df1378c157d629b238fba3d21705f
> >
> > games/gcompris-qt: fix build due to missing build-deps
> > ---
> > games/gcompris-qt/Makefile | 5 +++--
> > 1 file changed, 3 insertions(+), 2 deletions(-)
> >
> > @@ -1,5 +1,6 @@
> > PORTNAME= gcompris-qt
> > DISTVERSION= 1.1
> > +PORTREVISION= 1
>
> Just wondering what might be the need to bump port revisions when
> only changing build-facing things? The packages would still be
> identical, no?
Yes, it would be technically -- but the forced rebuild gets us the
fallout for the
dependent ports that were using dependencies transitively (arguably, this is a
leaf port, so I agree with you, that here it was not really necessary).
mfg Tobias
>
> > CATEGORIES= games education kde
> > MASTER_SITES= http://gcompris.net/download/qt/src/
> >
> > @@ -14,10 +15,10 @@ LICENSE_FILE_GPLv3= ${WRKSRC}/COPYING-GPLv3
> > LIB_DEPENDS= libBox2D.so:x11-toolkits/qml-box2d
> >
> > USES= cmake compiler:c++11-lang kde:5 qt:5 tar:xz
> > -USE_KDE= doctools
> > +USE_KDE= doctools_build ecm_build
> > USE_QT= core declarative graphicaleffects gui multimedia network quickcontrols \
> > sensors svg widgets xml xmlpatterns \
> > - buildtools_build linguisttools_build qmake_build
> > + buildtools_build linguisttools_build qmake_build testlib_build
>
> ./danfe
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