cvs commit: src/sys/isa psm.c
Brian F. Feldman
green at FreeBSD.org
Thu Dec 11 13:51:32 PST 2003
Alfred Perlstein <alfred at FreeBSD.org> wrote:
> * Eivind Eklund <eivind at FreeBSD.org> [031211 04:08] wrote:
> > On Thu, Dec 11, 2003 at 03:28:11AM -0800, Alfred Perlstein wrote:
> > > Log:
> > > Significantly reduce the "jitter" that is typical for PS/2 mice
> > > when using a KVM.
> > [...]
> > >
> > > The actual solution that appears to offer the best clamping of
> > > jitter is to buffer the mouse packets if we've not seen mouse
> > > activity for more than .5 seconds. Then waiting to flush that data
> > > for 1/20th of a second. If within that 20th of a second we get any
> > > packets that do fail the weak test we drop the entire queue and
> > > back off accepting data from the mouse for 2 seconds and then repeat
> > > the whole deal.
> >
> > Have you tested this with enough high speed interactive games? 50ms
> > (1/20s) is three to four frames, and quite a lot of delaying input.
> > There are a number of types of games that require faster response than
> > this. I'm not entirely sure how it influences most mouse-run games - I
> > know that at least some 2D fighting games with joystick absolutely
> > required 1-frame (20ms) response on 50Hz displays.
>
> There is only a delay if the mouse has been idle for .5 seconds,
> otherwise the reaction is immediate. I guess we could tune that
> up to 2 seconds, it's also tunable via sysctls. Feedback, testing
> and tweaking are encouraged, this is -current afterall. :)
I can't imagine that most people that are playing these sorts of games use a
KVM switch, and as such probably have no need for a PS/2 mouse and would
want to use a USB mouse instead. Still, the default should probably be
several seconds at least; when I used a KVM I don't think I ever managed to
switch from and back to one of the computers in less than a few seconds :)
--
Brian Fundakowski Feldman \'[ FreeBSD ]''''''''''\
<> green at FreeBSD.org \ The Power to Serve! \
Opinions expressed are my own. \,,,,,,,,,,,,,,,,,,,,,,\
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