cvs commit: ports/graphics/ogre3d Makefile
Oliver Lehmann
oliver at FreeBSD.org
Mon Oct 10 07:46:24 PDT 2005
Alexey Dokuchaev wrote:
> If, theoretically, it can work on Alpha, but fails to compile for some
> reason, than it should be marked as BROKEN on Alpha instead of
> completely masking it out.
>
> If it's inherently broken (i.e., it contains x86 assebly code) you can
> use ONLY/NOT_FOR_ARCHS.
I just saw when i got up this morning that it didn't compiled and none
would fix it I'm quite sure.
I got home now and have some ideas about fixing it - so I might remove
NOT_FOR_ARCHS - if not I'll keep it since I doubt someone want's to run
GL-games on alpha systems and fix this port.
--
Oliver Lehmann
http://www.pofo.de/
http://wishlist.ans-netz.de/
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