cvs commit: ports/games Makefile ports/games/glbsp Makefile
distinfo pkg-descr pkg-plist ports/games/glbsp/files
patch-cmdline-makefile.unx patch-fltk-makefile.unx
Kirill Ponomarew
krion at FreeBSD.org
Fri Jan 23 01:55:42 PST 2004
krion 2004/01/23 01:55:34 PST
FreeBSD ports repository
Modified files:
games Makefile
Added files:
games/glbsp Makefile distinfo pkg-descr pkg-plist
games/glbsp/files patch-cmdline-makefile.unx
patch-fltk-makefile.unx
Log:
Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat at comset.net>
Revision Changes Path
1.637 +1 -0 ports/games/Makefile
1.1 +66 -0 ports/games/glbsp/Makefile (new)
1.1 +1 -0 ports/games/glbsp/distinfo (new)
1.1 +13 -0 ports/games/glbsp/files/patch-cmdline-makefile.unx (new)
1.1 +24 -0 ports/games/glbsp/files/patch-fltk-makefile.unx (new)
1.1 +13 -0 ports/games/glbsp/pkg-descr (new)
1.1 +5 -0 ports/games/glbsp/pkg-plist (new)
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