Re: mouse and keyboard fail to work with xorg-server-1.20.11_3,1
Date: Wed, 21 Jul 2021 09:01:59 UTC
On Wed, 21 Jul 2021 08:05:16 +0000 Alexey Dokuchaev <danfe@freebsd.org> wrote: > On Fri, Jul 16, 2021 at 08:35:39AM +0200, Gary Jennejohn wrote: > > > ... > > > To clarify things somewhat, I deleted both ports today and then > > > no longer had the mouse and keyboard after starting xorg-server. > > > > > > Re-installing xf86-input-libinput-0.30.0_1 while keeping > > > kern.evdev.rcpt_mask set to 6 got me back the mouse and keyboard. > > > > > > Whether using the default of 12 for kern.evdev.rcpt_mask works I > > > haven't tried. But I have kbdmux in my kernel config file, so I > > > think 6 is the right setting for me. > > > > Using kern.evdev.rcpt_mask=12 still works, so it was the missing > > xf86-input-libinput-0.30.0_1 which caused my problems. > > Another solution is to disable these newish input shenanigans and > just use good ol' xf86-input-keyboard and xf86-input-mouse drivers, > works like a charm for me (and no dances with kern.evdev.rcpt_mask > required). However, it could be useful to see if this new X.org > input model would fix the regressions in Quake2 movement* I have > reported back in 2017 and which were still unfixed last time I've > tried to play the game. > These were the first things I installed. Still didn't work with the xorg-server installed by pkg. I considered building the port myself and disabling various options, but in my experience that's an enormous PITA and generally ends with great frustration and lots of hair pulling rather than a usable binary. It would be nice if there were versions of xorg-server with and without the dependency on libinput in the pkg repository, but that would simply increase the already high load on the servers and custodians. -- Gary Jennejohn