[Bug 263475] emulators/wine 6.0.4 update seems to have broken i386 opengl/wined3d
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Date: Fri, 22 Apr 2022 21:23:31 UTC
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=263475 Bug ID: 263475 Summary: emulators/wine 6.0.4 update seems to have broken i386 opengl/wined3d Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: gerald@FreeBSD.org Reporter: alt2600@icloud.com Assignee: gerald@FreeBSD.org Flags: maintainer-feedback?(gerald@FreeBSD.org) Created attachment 233404 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=233404&action=edit Lunar Magic OpenGL issues.log so first noticed when I attempted to install a local poudriere build, but assumed it was my setup, as I've never had one work from a local poudriere build. But when I noticed Latest had updated on the official repo I re-installed wine and mesa-dri from the official repo to get the i386 package installed using the pkg32.sh script. I cannot get anything using i386 and direct3d to work at all. Pure 64-bit mode works fine. Anything i386 unity will just crash, bascially with cannot allocate memory to the framebuffer. 32bit Things like Lunar Magic (super mario world rom editor) will load, but give OpenGL/wined3d errors and cannot display anything once a rom is loaded, which is odd as I didn't even think that would be using directx. running dxdiag just crashes itself never going beyond console messages finally indicating a missing midi sequencer but the app never displays a window, and gives tons of errors on the framebuffer device for Dirextx11 not sure what is going on. amd64 13.0-p10 nvidia drivers. Everything worked fine under the older version of wine. I even reinstalled nvidia-driver to be sure as wine used to run some script post-install that would mangle the nvidia drivers that thankfully doesn't seem to run anymore. 00e4:err:d3d:wined3d_debug_callback 0x15bdfc0: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.". 00e4:err:d3d:wined3d_debug_callback 0x15bdfc0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". 00e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd). -- You are receiving this mail because: You are the assignee for the bug.