Re: The Case for Rust (in the base system)
- In reply to: Theron : "Re: The Case for Rust (in the base system)"
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Date: Sun, 04 Aug 2024 00:54:47 UTC
Have fun with the less than zero backwards compatibility every new quarter. On Sat, Aug 3, 2024 at 8:42 PM Theron <theron.tarigo@gmail.com> wrote: > On 8/3/24 13:36, Warner Losh wrote: > > We already have clang and gcc external tool chains, so there's a proven > > mechanism for that. But there's not a good notion of the concept "I have > a rust compiler" or "I depend on rust". And there's no concept of crates > or similar that rust programs use, but that will be one thorny area that > we'll have to design for. Do we just pull them in and junk any notion of > a reproducible build for these components into the future (since any crate > can go away), or do we have a way to build up our own set of crates > in the tree that the optional components depend on. How do we do change > management on that if we have multiple programs that depend on a crate > that's updated? how do we keep things fresh while not having update > cascades be too burdensome a task. How does this tie into pkgbase? > > These are the things to think about. We don't need to solve all of > them, but the Rust ecosystem is quite a bit different than the C ecosystem > in the details of a number of these points, so we have to address them > if we want to use Rust in base with the same traits as all the other bits > in base today (or we need to have a thoughtful discussion on paradigm > shift and settle on that). To my thinking, pkgbase might be a good way > to segregate crates that are build from the base tree and express > dependencies > on optional components that use it, and have the ultimate dependency > be a pkg from ports. > > These questions and design points aren't hard and aren't designed to > block anything, but a bare minimum of what we need to articulate is the > vision for these components. Likely a design document that spells these > out in some degree of detail (or that we punt in this phase) would be good > as well. I can help with that as well. > > Warner > > > Rust must be adapted to the established practice of keeping base > dependencies in-tree, not the other way around. Whatever shift of thinking > is required within Rust for cooperating with this kind of stability within > a project will be good for the Rust ecosystem as well. > > > Theron >