git: d865af588042 - main - games/gemrb: USE_GCC again to fix crash
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Date: Mon, 30 Sep 2024 09:08:58 UTC
The branch main has been updated by pkubaj: URL: https://cgit.FreeBSD.org/ports/commit/?id=d865af588042c2ed517b361e3ff99402e4946c48 commit d865af588042c2ed517b361e3ff99402e4946c48 Author: Stefan Schlosser <bsdcode@disroot.org> AuthorDate: 2024-07-25 15:58:16 +0000 Commit: Piotr Kubaj <pkubaj@FreeBSD.org> CommitDate: 2024-09-30 09:08:37 +0000 games/gemrb: USE_GCC again to fix crash - readd USE_GCC=yes (https://github.com/gemrb/gemrb/issues/2074) - use compiler:c++14-lang (per gemrb 0.9.3 release notes) - update pkg-plist (two files are depending on OPENGL option now) - mention USE_TEST and USE_TRACY build options for completeness --- games/gemrb/Makefile | 8 ++++++-- games/gemrb/pkg-plist | 4 ++-- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/games/gemrb/Makefile b/games/gemrb/Makefile index e8adfd507eed..3ab66a665a91 100644 --- a/games/gemrb/Makefile +++ b/games/gemrb/Makefile @@ -1,6 +1,7 @@ PORTNAME= gemrb DISTVERSIONPREFIX= v DISTVERSION= 0.9.3 +PORTREVISION= 1 CATEGORIES= games emulators MAINTAINER= pkubaj@FreeBSD.org @@ -10,8 +11,9 @@ WWW= https://www.gemrb.org/ LICENSE= GPLv2+ LICENSE_FILE= ${WRKSRC}/COPYING -USES= cmake compiler:c++11-lang iconv python sdl shebangfix +USES= cmake compiler:c++14-lang iconv python sdl shebangfix SHEBANG_FILES= admin/extend2da.py +USE_GCC= yes # https://github.com/gemrb/gemrb/issues/2074 USE_GITHUB= yes USE_LDCONFIG= yes USE_SDL= sdl2 @@ -26,7 +28,9 @@ CMAKE_OFF= DISABLE_WERROR \ INSOURCEBUILD \ STATIC_LINK \ USE_LIBVLC \ - USE_SDL_CONTROLLER_API + USE_SDL_CONTROLLER_API \ + USE_TESTS \ + USE_TRACY SUB_FILES= pkg-message diff --git a/games/gemrb/pkg-plist b/games/gemrb/pkg-plist index 272eaf20dbf9..c46d519e60a4 100644 --- a/games/gemrb/pkg-plist +++ b/games/gemrb/pkg-plist @@ -326,8 +326,8 @@ share/applications/gemrb.desktop %%DATADIR%%/GUIScripts/pst/Start.py %%DATADIR%%/GUIScripts/test/Autodetect.py %%DATADIR%%/GUIScripts/test/Start.py -%%DATADIR%%/Shaders/BlitRGBA.glsl -%%DATADIR%%/Shaders/SDLTextureV.glsl +%%OPENGL%%%%DATADIR%%/Shaders/BlitRGBA.glsl +%%OPENGL%%%%DATADIR%%/Shaders/SDLTextureV.glsl %%DATADIR%%/demo/README.md %%DATADIR%%/demo/TODO %%DATADIR%%/demo/chitin.key