git: fc826dd91b57 - main - games/easyrpg-player: fix build with fmt 10+
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Date: Wed, 20 Sep 2023 00:49:32 UTC
The branch main has been updated by amdmi3: URL: https://cgit.FreeBSD.org/ports/commit/?id=fc826dd91b570ee57cdb27cde122f63eb0f5cf30 commit fc826dd91b570ee57cdb27cde122f63eb0f5cf30 Author: Dmitry Marakasov <amdmi3@FreeBSD.org> AuthorDate: 2023-09-20 00:48:51 +0000 Commit: Dmitry Marakasov <amdmi3@FreeBSD.org> CommitDate: 2023-09-20 00:48:54 +0000 games/easyrpg-player: fix build with fmt 10+ PR: 273877 Reported by: diizzy --- games/easyrpg-player/files/patch-fmt10 | 218 +++++++++++++++++++++++++++++++++ 1 file changed, 218 insertions(+) diff --git a/games/easyrpg-player/files/patch-fmt10 b/games/easyrpg-player/files/patch-fmt10 new file mode 100644 index 000000000000..7c643d41a99f --- /dev/null +++ b/games/easyrpg-player/files/patch-fmt10 @@ -0,0 +1,218 @@ +From a4672d2e30db4e4918c8f3580236faed3c9d04c1 Mon Sep 17 00:00:00 2001 +From: Ghabry <gabriel+github@mastergk.de> +Date: Sun, 14 May 2023 14:41:13 +0200 +Subject: [PATCH] Fix building with fmtlib 10 + +to_string_view is a private API since fmt10. + +The new API only works properly since fmt8. + +Added casts to enum formating as they are not converted automatically anymore. + +Fix #3002 +--- + CMakeLists.txt | 1 + + Makefile.am | 1 + + src/game_interpreter.cpp | 6 +++--- + src/game_interpreter_map.cpp | 2 +- + src/output.h | 9 --------- + src/player.cpp | 2 +- + src/string_view.cpp | 34 ++++++++++++++++++++++++++++++++++ + src/string_view.h | 27 ++++++++++++++++++++++++--- + 8 files changed, 65 insertions(+), 17 deletions(-) + create mode 100644 src/string_view.cpp + +diff --git a/CMakeLists.txt b/CMakeLists.txt +index 8507e5d103..28d595a214 100644 +--- CMakeLists.txt ++++ CMakeLists.txt +@@ -345,6 +345,7 @@ add_library(${PROJECT_NAME} OBJECT + src/state.cpp + src/state.h + src/std_clock.h ++ src/string_view.cpp + src/string_view.h + src/system.h + src/teleport_target.h +diff --git a/Makefile.am b/Makefile.am +index bed1b21941..4c4774892c 100644 +--- Makefile.am ++++ Makefile.am +@@ -327,6 +327,7 @@ libeasyrpg_player_a_SOURCES = \ + src/state.cpp \ + src/state.h \ + src/std_clock.h \ ++ src/string_view.cpp \ + src/string_view.h \ + src/system.h \ + src/teleport_target.h \ +diff --git a/src/game_interpreter.cpp b/src/game_interpreter.cpp +index 7877d77ff4..7ae056ccfb 100644 +--- src/game_interpreter.cpp ++++ src/game_interpreter.cpp +@@ -2187,7 +2187,7 @@ bool Game_Interpreter::CommandChangeVehicleGraphic(lcf::rpg::EventCommand const& + Game_Vehicle* vehicle = Game_Map::GetVehicle(vehicle_id); + + if (!vehicle) { +- Output::Warning("ChangeVehicleGraphic: Invalid vehicle ID {}", vehicle_id); ++ Output::Warning("ChangeVehicleGraphic: Invalid vehicle ID {}", static_cast<int>(vehicle_id)); + return true; + } + +@@ -2261,7 +2261,7 @@ bool Game_Interpreter::CommandSetVehicleLocation(lcf::rpg::EventCommand const& c + // 0 because we adjust all vehicle IDs by +1 to match the lcf values + Output::Debug("SetVehicleLocation: Party referenced"); + } else { +- Output::Warning("SetVehicleLocation: Invalid vehicle ID {}", vehicle_id); ++ Output::Warning("SetVehicleLocation: Invalid vehicle ID {}", static_cast<int>(vehicle_id)); + return true; + } + } +@@ -3494,7 +3494,7 @@ bool Game_Interpreter::CommandConditionalBranch(lcf::rpg::EventCommand const& co + Game_Vehicle* vehicle = Game_Map::GetVehicle(vehicle_id); + + if (!vehicle) { +- Output::Warning("ConditionalBranch: Invalid vehicle ID {}", vehicle_id); ++ Output::Warning("ConditionalBranch: Invalid vehicle ID {}", static_cast<int>(vehicle_id)); + return true; + } + +diff --git a/src/game_interpreter_map.cpp b/src/game_interpreter_map.cpp +index 6c193c2f31..0b47a3db61 100644 +--- src/game_interpreter_map.cpp ++++ src/game_interpreter_map.cpp +@@ -345,7 +345,7 @@ bool Game_Interpreter_Map::CommandEndShop(lcf::rpg::EventCommand const& /* com * + + bool Game_Interpreter_Map::CommandShowInn(lcf::rpg::EventCommand const& com) { // code 10730 + int inn_type = com.parameters[0]; +- auto inn_price = com.parameters[1]; ++ int inn_price = com.parameters[1]; + // Not used, but left here for documentation purposes + // bool has_inn_handlers = com.parameters[2] != 0; + +diff --git a/src/output.h b/src/output.h +index 90e1118958..78ff3c0cad 100644 +--- src/output.h ++++ src/output.h +@@ -22,17 +22,8 @@ + #include <string> + #include <iosfwd> + #include <fmt/core.h> +-#include <lcf/dbstring.h> +- + #include "filesystem_stream.h" + +-namespace lcf { +-// FIXME: liblcf doesn't depend on fmt, so we need to add this here to enable fmtlib support for lcf::DBString +-inline fmt::basic_string_view<char> to_string_view(const lcf::DBString& s) { +- return to_string_view(StringView(s)); +-} +-} +- + enum class LogLevel { + Error, + Warning, +diff --git a/src/player.cpp b/src/player.cpp +index 0ed6bbb657..654d31e0dc 100644 +--- src/player.cpp ++++ src/player.cpp +@@ -1240,7 +1240,7 @@ void Player::SetupBattleTest() { + } + + Output::Debug("BattleTest Mode 2k3 troop=({}) background=({}) formation=({}) condition=({}) terrain=({})", +- args.troop_id, args.background.c_str(), args.formation, args.condition, args.terrain_id); ++ args.troop_id, args.background, static_cast<int>(args.formation), static_cast<int>(args.condition), args.terrain_id); + } else { + Output::Debug("BattleTest Mode 2k troop=({}) background=({})", args.troop_id, args.background); + } +diff --git a/src/string_view.cpp b/src/string_view.cpp +new file mode 100644 +index 0000000000..13a526504d +--- /dev/null ++++ src/string_view.cpp +@@ -0,0 +1,34 @@ ++/* ++ * This file is part of EasyRPG Player. ++ * ++ * EasyRPG Player is free software: you can redistribute it and/or modify ++ * it under the terms of the GNU General Public License as published by ++ * the Free Software Foundation, either version 3 of the License, or ++ * (at your option) any later version. ++ * ++ * EasyRPG Player is distributed in the hope that it will be useful, ++ * but WITHOUT ANY WARRANTY; without even the implied warranty of ++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ++ * GNU General Public License for more details. ++ * ++ * You should have received a copy of the GNU General Public License ++ * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. ++ */ ++ ++#include "string_view.h" ++ ++#if FMT_VERSION >= EP_FMT_MODERN_VERSION ++ ++#include <fmt/format.h> ++ ++auto fmt::formatter<lcf::DBString>::format(const lcf::DBString& s, format_context& ctx) const -> decltype(ctx.out()) { ++ string_view sv(s.data(), s.size()); ++ return formatter<string_view>::format(sv, ctx); ++} ++ ++auto fmt::formatter<lcf::StringView>::format(const lcf::StringView& s, format_context& ctx) const -> decltype(ctx.out()) { ++ string_view sv(s.data(), s.size()); ++ return formatter<string_view>::format(sv, ctx); ++} ++ ++#endif +diff --git a/src/string_view.h b/src/string_view.h +index 11e3550d5f..030bb09a10 100644 +--- src/string_view.h ++++ src/string_view.h +@@ -22,9 +22,9 @@ + #include <lcf/dbstring.h> + #include <fmt/core.h> + +-// FIXME: needed to allow building with fmt 5, older versions are untested. ++// Needed to allow building with fmt 5, older versions are untested. + #if FMT_VERSION < 60000 +-#include <fmt/ostream.h> ++# include <fmt/ostream.h> + #endif + + using StringView = lcf::StringView; +@@ -33,12 +33,33 @@ using U32StringView = lcf::U32StringView; + using lcf::ToString; + using lcf::ToStringView; + ++// Version required to use the new formatting API ++#define EP_FMT_MODERN_VERSION 80000 ++ + // FIXME: liblcf doesn't depend on fmt, so we need to add this here to enable fmtlib support for our StringView. ++#if FMT_VERSION >= EP_FMT_MODERN_VERSION ++template<> ++struct fmt::formatter<lcf::StringView> : fmt::formatter<fmt::string_view> { ++ auto format(const lcf::StringView& s, format_context& ctx) const -> decltype(ctx.out()); ++}; ++ ++template<> ++struct fmt::formatter<lcf::DBString> : formatter<string_view> { ++ auto format(const lcf::DBString& s, format_context& ctx) const -> decltype(ctx.out()); ++}; ++#else + namespace nonstd { namespace sv_lite { + template <typename C, typename T> + inline fmt::basic_string_view<C> to_string_view(basic_string_view<C,T> s) { +- return fmt::basic_string_view<C>(s.data(), s.size()); ++ return fmt::basic_string_view<C>(s.data(), s.size()); + } + } } + ++namespace lcf { ++inline fmt::basic_string_view<char> to_string_view(const lcf::DBString& s) { ++ return to_string_view(StringView(s)); ++} ++} ++#endif ++ + #endif