Re: git: b56d0bc41af7 - main - devel/libcutl: Explain why USE_CXXSTD=c++11 is used

From: Rainer Hurling <rhurlin_at_gwdg.de>
Date: Thu, 06 Jul 2023 18:48:35 UTC
Am 06.07.23 um 10:51 schrieb Raphael Kubo da Costa:
>> As for a PORTREVISION bump: it _could_ be the case that the generated
>> files differ now, as in the past the default standard was gnu++14
>> rather than c++11. For leaf ports like these two I don't think the
>> difference really matters, but I've been semi-abstent for so long
>> that
>> portmgr@ or someone more active may have a better guideline.
> 
> By the way, one other possibility that I haven't tested myself if
> compatibility is an issue would be doing something like
> https://cgit.freebsd.org/ports/commit/?id=4e0c2ae319222145ab0b3f37c0ba52f596426d5a
> 
> but passing USE_STDCXX=gnu++14 instead of changing CXXFLAGS. This would
> guarantee that non-main with older clang releases remain untouched
> while also making clang 16 use the same standard that the older clang
> releases use.

Since the eboard project is hardly maintained, an upstream patch is 
currently difficult to implement. Therefore I consider to take the tip 
to heart and to change to USE_STDCXX=gnu++14 in the games/eboard port. 
The port builds well, the program seems to work without errors.

Still, one more question: is it safe to remove USES=compiler:c++11-lang 
for architectures other than amd64 and i386 and just use 
USE_STDCXX=gnu++14. I have no way to test for arm, etc.

Thanks for clarification.