git: 7059a13adc92 - main - audio/sdl2_sound: add port: Abstract SDL soundfile decoder
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Date: Thu, 31 Mar 2022 18:37:01 UTC
The branch main has been updated by amdmi3: URL: https://cgit.FreeBSD.org/ports/commit/?id=7059a13adc92a19a89653671e065e9d2dd968a4c commit 7059a13adc92a19a89653671e065e9d2dd968a4c Author: Dmitry Marakasov <amdmi3@FreeBSD.org> AuthorDate: 2022-03-31 14:45:59 +0000 Commit: Dmitry Marakasov <amdmi3@FreeBSD.org> CommitDate: 2022-03-31 18:36:12 +0000 audio/sdl2_sound: add port: Abstract SDL soundfile decoder - Add the latest version of sdl_sound with support for USE_SDL=sound2. - Note that this is sdl2-only library, so audio/sdl_sound, which is sdl1-only library, remains in the tree and is not affected. I've had to rename playsound binary this port also installs to avoid the conflict. - The library now contains all the decoder code, so no external depends and options are needed any longer. I've added MIDI option though, since upstream has it disabled by default due to different license. --- Mk/Uses/sdl.mk | 7 +++++-- audio/Makefile | 1 + audio/sdl2_sound/Makefile | 43 +++++++++++++++++++++++++++++++++++++++++++ audio/sdl2_sound/distinfo | 3 +++ audio/sdl2_sound/pkg-descr | 14 ++++++++++++++ audio/sdl2_sound/pkg-plist | 6 ++++++ 6 files changed, 72 insertions(+), 2 deletions(-) diff --git a/Mk/Uses/sdl.mk b/Mk/Uses/sdl.mk index 14631bd8735b..76839cd5cc28 100644 --- a/Mk/Uses/sdl.mk +++ b/Mk/Uses/sdl.mk @@ -3,7 +3,7 @@ # Feature: sdl # Usage: USES=sdl # USE_SDL=sdl console gfx image mixer mm net pango sound ttf -# sdl2 gfx2 image2 mixer2 net2 ttf2 +# sdl2 gfx2 image2 mixer2 net2 sound2 ttf2 # # USE_SDL specifies which SDL components to add as dependencies. # Not specifying USE_SDL with USES=sdl is an error. @@ -47,7 +47,7 @@ _SDL_ttf_LIB_DEPENDS= libSDL_ttf.so:graphics/sdl_ttf _SDL_ttf_REQUIRES= sdl # These are the current supported SDL2 modules -_SDL_USE_ALL+= sdl2 gfx2 image2 mixer2 net2 ttf2 +_SDL_USE_ALL+= sdl2 gfx2 image2 mixer2 net2 sound2 ttf2 _SDL_sdl2_LIB_DEPENDS= libSDL2.so:devel/sdl20 @@ -63,6 +63,9 @@ _SDL_mixer2_REQUIRES= sdl2 _SDL_net2_LIB_DEPENDS= libSDL2_net.so:net/sdl2_net _SDL_net2_REQUIRES= sdl2 +_SDL_sound2_LIB_DEPENDS= libSDL2_sound.so:audio/sdl2_sound +_SDL_sound2_REQUIRES= sdl2 + _SDL_ttf2_LIB_DEPENDS= libSDL2_ttf.so:graphics/sdl2_ttf _SDL_ttf2_REQUIRES= sdl2 diff --git a/audio/Makefile b/audio/Makefile index e9bfa067701c..ddad344eed75 100644 --- a/audio/Makefile +++ b/audio/Makefile @@ -718,6 +718,7 @@ SUBDIR += schismtracker SUBDIR += screcord-lv2 SUBDIR += sdl2_mixer + SUBDIR += sdl2_sound SUBDIR += sdl_mixer SUBDIR += sdl_sound SUBDIR += sfizz diff --git a/audio/sdl2_sound/Makefile b/audio/sdl2_sound/Makefile new file mode 100644 index 000000000000..07e901e76e04 --- /dev/null +++ b/audio/sdl2_sound/Makefile @@ -0,0 +1,43 @@ +PORTNAME= sdl2_sound +DISTVERSIONPREFIX= v +DISTVERSION= 2.0.1 +CATEGORIES= audio + +MAINTAINER= amdmi3@FreeBSD.org +COMMENT= Abstract SDL soundfile decoder + +LICENSE= ZLIB +LICENSE_FILE_ZLIB=${WRKSRC}/LICENSE.txt + +USES= cmake sdl +USE_SDL= sdl2 +USE_GITHUB= yes +GH_ACCOUNT= icculus +GH_PROJECT= SDL_sound +USE_LDCONFIG= yes + +PORTDOCS= * +PORTEXAMPLES= * + +OPTIONS_DEFINE= MIDI DOCS EXAMPLES +OPTIONS_DEFAULT=MIDI + +MIDI_DESC= MIDI support +MIDI_CMAKE_BOOL=SDLSOUND_DECODER_MIDI +MIDI_VARS= LICENSE+=ART10 \ + LICENSE_COMB=multi \ + LICENSE_FILE_ART10=${WRKSRC}/src/timidity/COPYING + +post-install: + @cd ${STAGEDIR}${PREFIX}/bin && ${MV} playsound playsound2 + +post-install-DOCS-on: + @${MKDIR} ${STAGEDIR}${DOCSDIR} + cd ${WRKSRC}/docs && ${INSTALL_DATA} CHANGELOG.txt \ + CREDITS.txt README.txt ${STAGEDIR}${DOCSDIR} + +post-install-EXAMPLES-on: + @${MKDIR} ${STAGEDIR}${EXAMPLESDIR} + ${INSTALL_DATA} ${WRKSRC}/examples/*.c ${STAGEDIR}${EXAMPLESDIR} + +.include <bsd.port.mk> diff --git a/audio/sdl2_sound/distinfo b/audio/sdl2_sound/distinfo new file mode 100644 index 000000000000..fe9a77ff4686 --- /dev/null +++ b/audio/sdl2_sound/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1648728983 +SHA256 (icculus-SDL_sound-v2.0.1_GH0.tar.gz) = 3527f05b7a3f00d8523cf25671598c85568b4e8b615ce7570113b44cbb7d555c +SIZE (icculus-SDL_sound-v2.0.1_GH0.tar.gz) = 443682 diff --git a/audio/sdl2_sound/pkg-descr b/audio/sdl2_sound/pkg-descr new file mode 100644 index 000000000000..5126766ed9f4 --- /dev/null +++ b/audio/sdl2_sound/pkg-descr @@ -0,0 +1,14 @@ +SDL_sound is a library that handles the decoding of several popular +sound file formats, such as .WAV and .MP3. It is meant to make the +programmer's sound playback tasks simpler. The programmer gives +SDL_sound a filename, or feeds it data directly from one of many +sources, and then reads the decoded waveform data back at her +leisure. If resource constraints are a concern, SDL_sound can process +sound data in programmer-specified blocks. Alternately, SDL_sound +can decode a whole sound file and hand back a single pointer to the +whole waveform. SDL_sound can also handle sample rate, audio format, +and channel conversion on-the-fly and behind-the-scenes, if the +programmer desires. + +WWW: https://icculus.org/SDL_sound/ +WWW: https://github.com/icculus/SDL_sound diff --git a/audio/sdl2_sound/pkg-plist b/audio/sdl2_sound/pkg-plist new file mode 100644 index 000000000000..51db3494f23c --- /dev/null +++ b/audio/sdl2_sound/pkg-plist @@ -0,0 +1,6 @@ +bin/playsound2 +include/SDL2/SDL_sound.h +lib/libSDL2_sound.a +lib/libSDL2_sound.so +lib/libSDL2_sound.so.2 +lib/libSDL2_sound.so.2.0.1