git: d41a31aa689e - 2022Q4 - games/gzdoom: fix runtime against SDL newer than 2.0
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Date: Tue, 25 Oct 2022 05:22:44 UTC
The branch 2022Q4 has been updated by kevans: URL: https://cgit.FreeBSD.org/ports/commit/?id=d41a31aa689ecd2cbba8ba2416594cb81dc156f5 commit d41a31aa689ecd2cbba8ba2416594cb81dc156f5 Author: Kyle Evans <kevans@FreeBSD.org> AuthorDate: 2022-10-24 22:21:49 +0000 Commit: Kyle Evans <kevans@FreeBSD.org> CommitDate: 2022-10-25 05:22:26 +0000 games/gzdoom: fix runtime against SDL newer than 2.0 The game was supposed to be restricted to newer versions of SDL than 2.0.6, but they inadvertently only checked the patch number of the current SDL version. The provided patch is pulled from a later version of GZDoom and uses the correct SDL version check macro. (cherry picked from commit 32b4b09f7dbf1b1e32ffb844a15f7e842e5cda2a) --- games/gzdoom/Makefile | 2 +- .../patch-src_common_platform_posix_sdl_sdlglvideo.cpp | 13 +++++++++++++ 2 files changed, 14 insertions(+), 1 deletion(-) diff --git a/games/gzdoom/Makefile b/games/gzdoom/Makefile index bd7b23c72993..125329bf8d9e 100644 --- a/games/gzdoom/Makefile +++ b/games/gzdoom/Makefile @@ -1,6 +1,6 @@ PORTNAME= gzdoom PORTVERSION= 4.7.1 -PORTREVISION= 1 +PORTREVISION= 2 DISTVERSIONPREFIX= g CATEGORIES= games diff --git a/games/gzdoom/files/patch-src_common_platform_posix_sdl_sdlglvideo.cpp b/games/gzdoom/files/patch-src_common_platform_posix_sdl_sdlglvideo.cpp new file mode 100644 index 000000000000..6e001316a22b --- /dev/null +++ b/games/gzdoom/files/patch-src_common_platform_posix_sdl_sdlglvideo.cpp @@ -0,0 +1,13 @@ +--- src/common/platform/posix/sdl/sdlglvideo.cpp.orig 2021-10-20 06:18:37 UTC ++++ src/common/platform/posix/sdl/sdlglvideo.cpp +@@ -396,9 +396,7 @@ SDLVideo::SDLVideo () + } + + // Fail gracefully if we somehow reach here after linking against a SDL2 library older than 2.0.6. +- SDL_version sdlver; +- SDL_GetVersion(&sdlver); +- if (!(sdlver.patch >= 6)) ++ if (!SDL_VERSION_ATLEAST(2, 0, 6)) + { + I_FatalError("Only SDL 2.0.6 or later is supported."); + }