Re: git: b56d0bc41af7 - main - devel/libcutl: Explain why USE_CXXSTD=c++11 is used

From: Raphael Kubo da Costa <rakuco_at_FreeBSD.org>
Date: Tue, 11 Jul 2023 18:16:59 UTC
On Thu, 2023-07-06 at 20:48 +0200, Rainer Hurling wrote:
> Am 06.07.23 um 10:51 schrieb Raphael Kubo da Costa:
> > > As for a PORTREVISION bump: it _could_ be the case that the
> > > generated
> > > files differ now, as in the past the default standard was gnu++14
> > > rather than c++11. For leaf ports like these two I don't think
> > > the
> > > difference really matters, but I've been semi-abstent for so long
> > > that
> > > portmgr@ or someone more active may have a better guideline.
> > 
> > By the way, one other possibility that I haven't tested myself if
> > compatibility is an issue would be doing something like
> > https://cgit.freebsd.org/ports/commit/?id=4e0c2ae319222145ab0b3f37c0ba52f596426d5a
> > 
> > but passing USE_STDCXX=gnu++14 instead of changing CXXFLAGS. This
> > would
> > guarantee that non-main with older clang releases remain untouched
> > while also making clang 16 use the same standard that the older
> > clang
> > releases use.
> 
> Since the eboard project is hardly maintained, an upstream patch is 
> currently difficult to implement. Therefore I consider to take the
> tip 
> to heart and to change to USE_STDCXX=gnu++14 in the games/eboard
> port. 
> The port builds well, the program seems to work without errors.
> 
> Still, one more question: is it safe to remove USES=compiler:c++11-
> lang 
> for architectures other than amd64 and i386 and just use 
> USE_STDCXX=gnu++14. I have no way to test for arm, etc.

Nuno asked about this in https://reviews.freebsd.org/D40939 a while
ago, and pkubaj@ explained in which situations those keywords (or at
least some of them) are required:

https://reviews.freebsd.org/D40939#932674

By having those entries, you basically ensure the port builds on
FreeBSD 12 for Tier 2 architectures like powerpc and powerpc64 which
still use GCC 4.2 on FreeBSD 12.