git: beb2c1dcea42 - main - games/openttd: handle port's dependencies somewhat better (+)
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Date: Tue, 07 Feb 2023 05:51:29 UTC
The branch main has been updated by danfe: URL: https://cgit.FreeBSD.org/ports/commit/?id=beb2c1dcea42b2712734a36aad1ab5103ad3b7d5 commit beb2c1dcea42b2712734a36aad1ab5103ad3b7d5 Author: Alexey Dokuchaev <danfe@FreeBSD.org> AuthorDate: 2023-02-07 05:49:54 +0000 Commit: Alexey Dokuchaev <danfe@FreeBSD.org> CommitDate: 2023-02-07 05:49:54 +0000 games/openttd: handle port's dependencies somewhat better (+) - Prevent Fluidsynth detection if it was explicitly disabled - Depend on SDL2 if it's being installed (but prefer SDL1 by default); this should only affect local (manual) builds - Original proprietary game data files had not been required for a while, rephrase the installation message accordingly PR: 267862 --- games/openttd/Makefile | 11 ++++++++++- games/openttd/files/patch-CMakeLists.txt | 22 ++++++++++++++++++++++ games/openttd/files/pkg-message.in | 18 +++++++++--------- 3 files changed, 41 insertions(+), 10 deletions(-) diff --git a/games/openttd/Makefile b/games/openttd/Makefile index b60b0442e37e..7a61527202a4 100644 --- a/games/openttd/Makefile +++ b/games/openttd/Makefile @@ -26,13 +26,14 @@ OPTIONS_DEFINE= DOCS FLUIDSYNTH SAVE_PASSWORDS SERVER SERVER_PREVENTS= FLUIDSYNTH FLUIDSYNTH_LIB_DEPENDS= libfluidsynth.so:audio/fluidsynth +FLUIDSYNTH_CMAKE_ON= -DWITH_FLUIDSYNTH:BOOL=ON SAVE_PASSWORDS_DESC= Save passwords between server restarts SAVE_PASSWORDS_EXTRA_PATCHES= ${FILESDIR}/extra-patch-save-passwords SERVER_DESC= Build dedicated server only (no GUI) SERVER_USES_OFF= gnome sdl -SERVER_USE_OFF= SDL=sdl +SERVER_USE_OFF= SDL=${_SDL_VERSION} SERVER_CMAKE_ON= -DOPTION_DEDICATED:BOOL=ON SERVER_LIB_DEPENDS_OFF= libfontconfig.so:x11-fonts/fontconfig \ libfreetype.so:print/freetype2 \ @@ -41,6 +42,14 @@ SERVER_LIB_DEPENDS_OFF= libfontconfig.so:x11-fonts/fontconfig \ libiculx.so:devel/icu-lx SERVER_VARS= USE_RC_SUBR=${PORTNAME} +.include <bsd.port.options.mk> + +.if exists(${LOCALBASE}/lib/libSDL2.so) +_SDL_VERSION= sdl2 +.else +_SDL_VERSION= sdl +.endif + post-install-SERVER-on: @${REINPLACE_CMD} -E '/\.desktop|icons|pixmaps/d' ${TMPPLIST} diff --git a/games/openttd/files/patch-CMakeLists.txt b/games/openttd/files/patch-CMakeLists.txt new file mode 100644 index 000000000000..24881ccc445a --- /dev/null +++ b/games/openttd/files/patch-CMakeLists.txt @@ -0,0 +1,22 @@ +--- CMakeLists.txt.orig 2022-04-02 10:38:20 UTC ++++ CMakeLists.txt +@@ -133,7 +133,9 @@ if(NOT OPTION_DEDICATED) + if(NOT SDL2_FOUND) + find_package(SDL) + endif() ++if(WITH_FLUIDSYNTH) + find_package(Fluidsynth) ++endif() + find_package(Fontconfig) + find_package(ICU OPTIONAL_COMPONENTS i18n lx) + endif() +@@ -260,7 +262,9 @@ link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGE + link_package(LZO) + + if(NOT OPTION_DEDICATED) ++ if(WITH_FLUIDSYNTH) + link_package(Fluidsynth) ++ endif() + link_package(SDL) + link_package(SDL2 TARGET SDL2::SDL2) + link_package(Allegro) diff --git a/games/openttd/files/pkg-message.in b/games/openttd/files/pkg-message.in index aa710e3a2c3e..e174e20f2745 100644 --- a/games/openttd/files/pkg-message.in +++ b/games/openttd/files/pkg-message.in @@ -1,10 +1,15 @@ [ { type: install message: <<EOM - OpenTTD requires the original Windows version of "Transport Tycoon - Deluxe" data files in order to function. Copy the following files - to %%DATADIR%%/data/ (or better, $HOME/.openttd/data/) - directory: + OpenTTD can use free (libre) data files, split into OpenGFX for + graphics, OpenSFX for sounds, and OpenMSX for music; it will offer + to download them upon running the program. Alternatively, they + can be installed as corresponding `games/opengfx', `games/opensfx', + and `games/openmsx' ports or packages. + + If you'd rather use data files from the original Windows version + of ``Transport Tycoon Deluxe'', copy the following files to your + $HOME/.openttd/data directory: sample.cat trg1r.grf @@ -17,11 +22,6 @@ version of TTD to your OpenTTD folder (not your data folder). The music from the DOS version does not work. - Alternatively, you can use free data files, split into OpenGFX for - graphics, OpenSFX for sounds, and OpenMSX for music. They can be - installed from corresponding `games/opengfx', `games/opensfx', and - `games/openmsx' ports. - If you are using a non-Latin language, you may see lots of `?'s on the screen. Please open your configuration file and add desired fonts (file name with full path). Bold fonts might look better: