git: c230295b76f7 - main - games/glbsp: update port description, WWW address, assume maintainership.
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Date: Thu, 24 Nov 2022 04:32:16 UTC
The branch main has been updated by danfe: URL: https://cgit.FreeBSD.org/ports/commit/?id=c230295b76f7f3eaba32bc162e4a627d83e1a4e5 commit c230295b76f7f3eaba32bc162e4a627d83e1a4e5 Author: Alexey Dokuchaev <danfe@FreeBSD.org> AuthorDate: 2022-11-24 04:31:28 +0000 Commit: Alexey Dokuchaev <danfe@FreeBSD.org> CommitDate: 2022-11-24 04:31:28 +0000 games/glbsp: update port description, WWW address, assume maintainership. --- games/glbsp/Makefile | 4 ++-- games/glbsp/pkg-descr | 17 +++++++++-------- 2 files changed, 11 insertions(+), 10 deletions(-) diff --git a/games/glbsp/Makefile b/games/glbsp/Makefile index 702ee2b93db5..2545811194a7 100644 --- a/games/glbsp/Makefile +++ b/games/glbsp/Makefile @@ -5,9 +5,9 @@ CATEGORIES= games MASTER_SITES= SF DISTNAME= ${PORTNAME}_src_${PORTVERSION:S/.//} -MAINTAINER= ports@FreeBSD.org +MAINTAINER= danfe@FreeBSD.org COMMENT= BSP node builder for OpenGL ports of the DOOM game engine -WWW= http://glbsp.sourceforge.net/ +WWW= https://glbsp.sourceforge.net/ LICENSE= GPLv2+ LICENSE_FILE= ${WRKSRC}/COPYING.txt diff --git a/games/glbsp/pkg-descr b/games/glbsp/pkg-descr index 0f7bc4043050..c2b42636ae20 100644 --- a/games/glbsp/pkg-descr +++ b/games/glbsp/pkg-descr @@ -1,8 +1,9 @@ -glBSP is a node builder specially designed to be used with OpenGL -ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" -specification, which means it adds some new special nodes to a WAD -file that makes it very easy (and fast !) for an OpenGL DOOM engine to -compute the polygons needed for drawing the levels. -There are many DOOM ports that understand the GL Nodes which glBSP -creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, -and Vavoom. +glBSP is a node builder specially designed to be used with OpenGL-based +DOOM game engines. It adheres to the "GL-Friendly Nodes" specification, +which means it adds some new special nodes to a WAD file that makes it +very easy for an OpenGL DOOM engine to compute the polygons needed for +drawing the levels. + +There are many DOOM ports that understand the GL Nodes created by glBSP, +including: EDGE, Doomsday (JDOOM), PrBoom, Vavoom, ZDoomGL, Legacy 2.0, +and Doom3D.